Contains a lot of ANSI and ASCII art, make sure your browser doesn't fuck it up. For 100% certainty you won't see some mess, use Lynx.
After a long time, 1.9 came and many people reinstated their Minecraft, which got actually boring after all that time since all the fun of 1.8 liberty took place on non-warez servers. The 1.7.10 Pack is a rejoice after all that time when it actually works, I'm not lucky this time. This might be a good time to post my overused patterns and models I build ever since my 2nd save from 1.1, which was in 2012. Those don't look nice, but Minecraft wasn't nice anyway until 1.7.2 when they fixed what they screwed by the Adventure Update - the World Generation, so it doesn't matter that much. Also, I wasn't playing Creative Survival, but plain Survival. If I wanted it to look nice, I'd have to cheat. Remember I'm not using Creative and don't have WorldEdit nor VoxelSniper, because I suck with mods.
After a short time, 1.10 and 1.11 are out, mostly backporting more features from Pocket Edition. It means the Java version 1.8.9 is the most PC-specific Minecraft, by some people considered the best, but 1.5.2, 1.2.5, and Beta 1.7.3 was once "the best" too. Some mods are still on 1.7.10, though. Ultimately, PC, Console and Pocket saves should at least be convertible, keeping in mind the finite worlds on consoles and no-clipping before Far Lands in Pocket one. There should be an option to use single or half precision per each world for shit PCs like my netbook, which is stuck on 1.7.3 becuase Intel's an asshole and the modded driver needs Windows 7 (which eats half of the 2GB RAM here) to give me OpenGL 2.0, and even then, Minecraft is about to need OGL 2.1. In openSUSE I have Mesa for OGL 2.1 but it's more like Powerpoint. And I remember playing mods on SLED 11 back in 2012 on the same "computer" at about 15 FPS. Intel GMA is hell on earth, believe me. It compares to GeForce2 MX 100/200 released in 2002 with expanded memory, which I last used in 2009, the year Minecraft Classic came out. Never buy anything that doesn't list a dedicated GPU or you'll hate it. Since I am an nVidiot (the other guys were fanATIcs, but no pun comes to my mind about AMD) after my dad, I can recommend not buying any notebook with GPU worse than
MXx50 and desktop GPU worse than xx50, whatever the current generation is. With the RTX fiasco and AMD's outdated GCN, I suggest snagging a used 1080Ti or waiting for Intel's Xe or AMD's "Next-Gen" thing after Navi.
And after a bit longer time, 1.12 is out, which is finally a sensible update, introducing new colorful blocks and streamlining the 16-color pallette. It also introduces advancements, which can call functions upon being granted, which are batch scripts for Minecraft console. So it means a drastic reduction in command block usage. No more fields of them. The fact that Mojang had to make functions because people were using advancements as them demonstrates that some in-game progress is good only for n00bs. Old achievments used to always reset, so people started ignoring them. This also means the vaporware modding API is behind the corner, just add proper conditions, variables, and allow server plugins to be used in single-player internal server. After adding the ability to add new blocks, items, dimensions, and mobs,
there could well be a final bigger update, from which modders will take the game in new directions. Dinnerbone is a worthwhile successor to Notch as the god of Minecraft. Most people only miss a cave update (1.17), the PvP reunification (bound to make a 3rd community division, just make a gamemode or gamerule), Sky Dimension (1.19), and more Nether (1.16) and End (1.18) content. Certainly not the village redesign. Honey block became useful only after it stopped sticking to slime blocks. Also I look forward to Linus Torvalds noticing Mojang must be running out of their fingers and toes to count the minor versions, so that they decide to have a non-April Fool's 2.0 be the final update.
TT Torch
LEFT RIGHT
████████████ ████████II██
██CCCCCC ██ ██CCCCCCII██
TT██TT▓▓▓▓▒▒██TT TT██TT▓▓▓▓II██TT
██EE▒▒▒▒CC██ ██▒▒░░░░II██
████████████ ████████II██
The roof and basement are not determined. Usually, there goes fence on the top or another storage, and in the basement goes the enchanting table and staircase to branch mine or quarry. The planned underground railway between Resource Gathering Outposts and Central Resource Storage Barn is never actually built (gold shortage and laziness), but if it were, it would get the floor under.
Farms are connected from the sides without the doors. Plants are farmed around infinite water sources 4 blocks away from the wall. If the RGO is near a water body, they can be covered with slabs, lilypads or carpets.
vvvvvvvvvvvvvvvvvvvv
vvvvvvvvvvvvvvvvvvvv
██vvvvvvvvvvvvvvvvvvvv
██TTvvvvvvvvvvvvvvvvvv
▓▓vvvvvvvv~~~~vvvvvvvv
▓▓vvvvvvvv~~~~vvvvvvvv
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██vvvvvvvvvvvvvvvvvvvv
vvvvvvvvvvvvvvvvvvvv
vvvvvvvvvvvvvvvvvvvv
Big
Also a Resource Storage Barn. Still an ugly box, but usually from more materials, especially various wood or stone bricks. Intended for permanent "living", but life in Minecraft resembles work in mine. Has wide doors and more space to feel spacious. Also is walkthrough because I like having more than 1 door in case some zombies are bashing one of them or creepers and skeletons stand afore.
Can be of arbitrary length because of the chests making it some sort of storage. Back in the time, when this was devised, there was no crap like armor stands, flower pots, trapped chests, ender chests etc. Now you can make way prettier houses, but these are more of artistic matter and they are not as technically optimized, especially in the matter of resources. You can place these in the 2nd floor anyway, plus you can make a nice bedroom here with a bridge to a hillside, acting as a mezzanine.
██████RRRR██████
██II CC██
██░░ ▒▒██
██░░ ▒▒██
██CC EE██
██▒▒ ▒▒██
██▒▒ ▒▒██
....
██▒▒ ▒▒██
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██EE CC██
██▒▒ ░░██
██▒▒ ░░██
██CC II██
██████RRRR██████
Every other chest can be alternatively submerged in the floor if you don't like the readily available crafting tables and furnaces, provided you decorate the ceiling below with upper slabs or stairs, back in the days I used glowstone. Submerged chests make room for torches. Yes, it was before trapped chests came, I played Minecraft since a long time ago.
Arrangement
The RGOs and RSBs should be arranged in your world by facing one of their doors towards their higher-ranked building. Even RGOs are pass-thru like a barn. The further I got were 1 Weasely's house and 4 cardinal RGOS on my 2nd world ever, about 1000 blocks away.
The signs above doors should display something like this:
---------------- ----------------
| East-Northern | | West-Eastern |
| Resource | | Resource |
| Gathering | | Storage Barn |
| Outpost | | Length: ## |
---------------- ----------------
MINECRAFT WORLD LAYOUT North South West East Central Main
64 chunks between * * Resource Gathering Outpost
neighbor RGO or RSB NNRGO Resource Storage Barn
* * * @ * @ * * * * * * * * @ | @ * * * * * * * * @ * @ * * *
Quarry Quarry * | * Quarry Quarry
* * * @ * @ .------WNRGO----CNRSB----ENRGO------. @ * @ * * *
Quarry | ,-' * | * '-, | Quarry
* * | ,-' * | * '-, | * *
* NWRGO Redstone SNRGO Big NERGO *
* * | Experiments * | * Project | * *
* * * @ * @ | * * * * * * *Village* * * * * * * | @ * @ * * *
WWRGO----CWRSB----EWRGO----MCRSB----WERGO----CERSB----EERGO
* * * @ * @ | * * * * * * *Mansion* * * * * * * | @ * @ * * *
* * | Weekend * | * Massive | * *
* SWRGO House NSRGO Farms SERGO *
* * | '-, * | * ,-' | * *
Quarry | '-, * | * ,-' | Quarry
* * * @ * @ '------WSRGO----CSRSB----ESRGO------' @ * @ * * *
Quarry Quarry * | * Quarry Quarry
* * * @ * @ * * * * * * * * @ | @ * * * * * * * * @ * @ * * *
-- Minecart subway SSRGO * *
** Main mine corridors * * * *
@@ Branch mine intersections* * 100% ASCII by 637man 2016
You may also know how do you hide all this stuff from being griefed when you build it on a PvP server, where hackers are frequent, even when only using analytical strictly client-side hacks like ESP, freecam, fullbright, or all-beloved x-ray. The answer is simple: you really don't. Just build it deep underground (so ESP won't show it that big) and store valuables at a different and distant place. If you've been duping, never have everything or all items of a kind at 1 place. Do it like Voldemort, put them in 7 single chests (double chests don't generate naturally that often) scattered around in each quadrant and you are fine if you don't forget the coordinates. The beauty of these structures is that you can build them again and again with the help of these stashes very quickly, because you know how and (cobble)stone has a decent durability. Usually only the buildings are subject to destruction attempts, so if you mark corners or edges with obsidian or an illegal bedrock, your rebuilds will be accelerated and you can continue with your mine right away. Just don't decorate it too much, as the griefer might recognize destroying this ugly pragmatically built box system won't give him that much pleasure as if it looked like a result of really hard work and will go destroy whatever kitsch puppet house you build on the surface, so his (no girls on the Internet) work will be seen from draw distance away. They love their TNTs, and would never inspect tons of chest to look for something they might need, since they have it duped somewhere already. And if they are mostly respectful to work and perform only tactical-strategic griefing (mainly depriving people of their valuable possessions), you can outsource them as your garbage disposals, because your valuables will be in the stashes.
Yarrm harr, fiddle di dee, if you love to sail the Sea, and you are a pirate, so you use MCLeaks to even be able to login to a premium server, e-chests aren't of much use in the middle game, and are good only for saving your spawn escape progress, like putting in stone or iron tools, wood, saplings, seeds, food and dirt. You don't want to have your bed anywhere where malicious people could bedtrap you, so sleep in the bedrock layer about but not exactly 3/4 way to the world border in an angle not a multiple of π/8 (22,5°), preferably in quadrant II or IV (single negative). Avoid I and take caution in III. I wouldn't trust even π/6 (30°) multiples too much either. Building exactly between them also isn't a good idea. Only leak your location in this manner so griefers have to do some math I myself have problems with. When far from spawn enough (which they have to pass through if they aren't in the opposite quandrant and don't want to revise), they'll miss it if they can't calculate their checkpoints at some round numbers, as the terrain isn't quite even at all times. On your way to spawnpatroling and back, insert more oddities and distracions, like TNT holes and bait buildings to grief, placed specially to slowly turn the griefer away from the intended direction. Eventually, they will find joy in griefing the nicely looking bait, that your CRSB, if found, will be dismissed as some noob's base, being also a kind of more blatant bait to waste the griefer's time, which he'll see through and walk away somewhat disappointed, dreaming of finding something magnificent, but to his dismay, this was it.
Innovations
I've describd how I built my bases in the past, until about 1.6.4. Once 1.7 came out, I tried the seed 666 and decided to experience the long-missed Savanna, which was luckily at spawn, and near that, a desert village was present. In an attempt to free myself to the new frontiers ahead in 1.8 and later, I started experimenting, similarly to my old 1.1 world, 2nd ever, now only crashing on load. Unforunately I quickly lost interest until 1.11, when I found that there are these anarchy servers where no mod cares you have pirated Minecraft and are playing on MCLeaks alts in a haxxored client. What remained for a long time was an L shaped thing with a pond at the corner. Originally I intended to make the central base a hollow square with an atrium, but there wasn't still much furniture to put in there and the terraforming - just nah. But as the queues on 2b2t were long in European afternoons, I decided to renew my once 1337 Mincecraft skillz in that abandoned 666 world. The base was heavily expanded to what was mentioned above, and more creative block choice was made. All in all it's just 4 CRSBs conneced together with some fancy square rooms with more furnaces. Together there are 8 entrances, 1 of then leads to a hill, in which will be a straircase, and from that hill the entrance to the 2nd floor is realized. There are no ladders as of now to get there from Erdgeschoss (1st or ground floor), but they would go somewhere in the corners. Remeber this design is spread out on ground, so it's like a CRSB with 4 whole floors, and 4 another on the top. Bedroom, enchanting room, storage, gallery, all with varied furniture and decorations, everything fits on just 1 floor and doesn't even need the 2nd 1 unless you have chunks of cobblestone and dirt.
Minimum size of this new design looks like this diagram below. Any reference to AMD's Naples (sold under EPYC and RYZEN Threadripper) is purely coincidental and is a mere result of square having 4 sides.
8888 8888
8888 uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu 8888
██████RRRR██████████▓▓▓▓████▓▓▓▓████▓▓▓▓██████████RRRR██████
██CC TTCC██II▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒II██CC TTCC██
██TT ██ ██TT ██
8888RR EEEE EEEE EEEE RR8888
8888RR EEEE EEEE EEEE RR8888
██ TT██ ██ TT██
uu██CCTT CC██II▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒II██CCTT CC██uu
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uu██tt CC██vvvvvvvvvvvv8888vvvvvvvvvvvv██CC AA██uu
uu██tt ██vvvvvvvvvv88888888vvvvvvvvvv██ AA██uu
uu▓▓ttttEEEE 888888888888ZZZZ888888888888 EEEE ▒▒▓▓uu
uu▓▓LLLLEEEE 888888888888ZZZZ888888888888 EEEE ▒▒▓▓uu
uu██LL ██vvvvvvvvvv88888888vvvvvvvvvv██ AA██uu
uu██LL XX CC██vvvvvvvvvvvv8888vvvvvvvvvvvv██MM AA██uu
uu▓▓LL ▒▒▓▓vvvvvvvvvvvv8888vvvvvvvvvvvv▓▓▒▒ ▒▒▓▓uu
uu▓▓LLLL ▒▒▓▓llllllvvvvvv8888vvvvvvllllll▓▓▒▒ ▒▒▓▓uu
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uu██CC TTCC██II▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒II██CC TTCC██uu
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8888RR EEEE EEEE EEEE RR8888
8888RR EEEE EEEE EEEE RR8888
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██CCTT CC██II▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒II██CCTT CC██
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New blocks (this is getting too Dwarf Fortress-y or Rogue-like):
ll Sugar Cane
88 Path
uu Flower Pot (optional)
AA Armor Stand
XX Enchanting Table
LL Bookshelf
tt Brewing Stand
MM Map(art)
ZZ Staircase (optional)
I have stared putting crafting tables into the floor exactly at the center of any room, in the case on this new MCRSB, there are 4 in each corner and side, because now I build only in even numbers, mainly to avoid copying the modular even-block iterated (or maybe copypasted) design used for rustic houses. This is Grian's and Crafak's style and while those houses look nice, they are impractical to build in survival, at least in mid-game stages where you're still gathering diamonds, enchanting, killing endermen, going to Nether and back, before you undergo the End expedition to get that elytra and shulker box and go back, the End never to see you again, because it's ugly, barren and incomplete. All this because Mojang was too lazy to put the Beta 1.7.3 Sky Dimension in as it was, slap some tameable dragons somewhere, and call it good. The Aether team came and made something Mojang wouldn't ever implement in a non-disappointing way. They attempted with horses, and the inability to craft a saddle sucks, as well as that some horses are slower than sprinting. And then 1.10 gives us autojump so we don't need them too much at all. Because the saddle isn't still craftable, I don't use horses (or any pets as they get in the way), so none of the designs account for a stable nor a sandbox.
A picture is worth a 1000 words so now admire my 魔法の庭 (mahou no niwa, magical garden) with every obtainable crop except beetroot because fuck beetroot. They added a beetroot soup and didn't name it Боршч! How western, блять. That said, there you go (holding the most OP tool since 1.9 Combat update - stone axe):
Examples
This MCRSB variation is built into a mountain and has (from bottom to top) smeltery, farms, main storage, enchant bedroom (expanded), cobble storage and a dining room with balcony. That's 6 stories and above I describe how to fit that in 2. The backdoor is on the top of the island with a ladder "lift" and a fall hole. Have a look at my lobby. The unreadable signs read: MAIN ENTRANCE in 4 languages, GARBAGE DISPOSAL, ACHTUNG! LAVA Nicht brechen Todgefahr, some pangrams and character width tests. The RGOs are replaced by teleports to villages with more farms by them. I thought the command block should be operable in survival when it was introduced, crafted with 4 nether stars and a redstone block or something.

This one is built in the best biome I ever saw a mod to offer - the Crystal Forest from Forgotten Nature, former RCTrees. There's an underground rail to the Redwood Forest for wood mining, passing through the lake floor in a glass tunnel. The integrated Treecapitator is just OP. You can also see me cheating with creative.
Now for the RGOs, this is the bamboo RGO just around the left side of the picture above. Bamboo in this mod is sugar cane on steroids, up to 8 blocks high. Screenshot is taken from the basement.
This RGO built on a little island with seed "jungle" for vanilla 1.2. It has a roof fence and some farms on the window side. Unfortunately I don't have any better sreeenshot than this. If I loaded the world back up in modern versions, something would get screwed up.
The final one is an experiment with those "new" stained clay blocks. This RGO is enhanced with glowstone and stairs to the roof. As you can see, these are all ugly boxes, but at least in hardcore you know how to build them quickly and don't lose time thinking about how it should look like and before long, night comes. Other people build monumental things using repeated segments of walls, whereas I like boxes and resource gathering.
FARMS
Now I'll talk about real farms taking a whole day to harvest and replant, not your little gardens. On the nice "Artomix" seed for the 1.3 ~ 1.6.4 generator (the lobby few pictures above), I have this:
You may see that I cheated a little ("/xp 1000000", "/give diamond_axe 64", and "/gamemode 1"), although the spawn island farms are built properly as they are 1 of the oldest builds on this island. The texture pack in the 2 lower pictures is Dokucraft Dark.
Each lengthwise stripe of wheat, potato and carrrot farm is 64 blocks, such as there are 4*64=256 carrot cells, 4*64=256 potato cells, and 8*64-4+4+4=516 wheat cells. Also there're 5*8=40 melons and the same amount of pumpkins. Connected by somehow nevermelting ice (Did frostwalker exist this early or it was mods?) is the beetroot farm, somewhat of more organic shape. Sugar cane isn't measured, it's planted all over the coast of the spawn and desert island. The mainly decorative cactus farms there grow 4*16=64 and 16^2=256 cacti.
Besides a village over the right side about a 900 blocks away, there're more farms in desert being built (tiled design from the RGO side, 2 blocks spacing, 12x12 patern, repeats every 4x4 chunks, or alternatively 1 block spacing and single block pond, 10x10, repeats every 5x5 chunks) and also I've mined an entire chunk there just for the lulz. Maybe punching golems in there, but they are better for training before summoning Wither and getting XP. For this reason, I built a large boxy terraced cell house, not dissimilar to socialist prefab houses, commonly known as "paneláky" in Czechoslovakia.
Generally, it's better to build farms on water, since you won't need to bring water in buckets. Such farms may also serve as a bridge. The only downsides may be suffocation if you fall in the water and can't fit in 1 block wide canal and decreased comfort of using boats, which were easily broken until 1.9, so I didn't care. Also, this design has a problem with things falling into the sea, which could be fixed by adding carpets or slabs around. But starting from 1.13, items don't sink, they swim to the water surface, therefore this problem isn't that severe now. There's an island shape that allows building a decentralized network of island farms. It's a 9x9 diagonally placed square, around 12.8 Euclidean on each side, with a space for a chest on a crafting table with 4 torches hanging from sides on a furnace. 1 such island holds 7*7*2+8*4=98+32=130 crops. Allow me to use some Monge projection and ASCII (DD is Dirt, ff is Farmland):
▒▒
TTEETT
vvvvvvvvvvvvvvvvCCvvvvvvvvvvvvvvvv
~~~~ffffffffffffffffDDffffffffffffffff~~~~
~~DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD~~
<---------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~vv~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~vvvvvvvvvv~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~vvvvvvvvvvvvvv~~~~~~~~~~~~~~
~~~~~~~~~~~~vvvvvvvvvvvvvvvvvv~~~~~~~~~~~~
~~~~~~~~~~vvvvvvvvvvvvvvvvvvvvvv~~~~~~~~~~
~~~~~~~~vvvvvvvvvvvvvvvvvvvvvvvvvv~~~~~~~~
~~~~~~vvvvvvvvvvvvvvTTvvvvvvvvvvvvvv~~~~~~
~~~~vvvvvvvvvvvvvvTT▒▒TTvvvvvvvvvvvvvv~~~~
~~~~~~vvvvvvvvvvvvvvTTvvvvvvvvvvvvvv~~~~~~
~~~~~~~~vvvvvvvvvvvvvvvvvvvvvvvvvv~~~~~~~~
~~~~~~~~~~vvvvvvvvvvvvvvvvvvvvvv~~~~~~~~~~
~~~~~~~~~~~~vvvvvvvvvvvvvvvvvv~~~~~~~~~~~~
~~~~~~~~~~~~~~vvvvvvvvvvvvvv~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~vvvvvvvvvv~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~vv~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When on anarchy servers (such as 2b2t.org), apply this 6x6 mask:
1 1 1 0 1 0 1 0 1 1 1 0
0 0 1 0 1 0 1 0 1 0 0 0
1 1 1 1 1 0 or 1 1 1 1 1 0
1 0 1 0 0 0 oder 0 0 1 0 1 0
1 0 1 1 1 0 1 1 1 0 1 0
0 0 0 0 0 0 0 0 0 0 0 0
to the tiles or tile groups spanning an integer number of chunks to have a swastika-looking farm, which won't get griefed for longer for being tought of as a monument. The size of such farm would be up to 5*12=80 blocks on each side when using the 1st method (big spacing) or up to 5*10*5=100 blocks when using the 2nd one (small spacing), all that for only the 1st iteration. See Nazi Fractal for more.
(following sections moved from
https://getmania.blogspot.com/2018/04/the-best-and-worst-minecraft-server.html)
Melon, Pumpkin, Sugar Cane
Melon and pumpkin farms are straightforward - they appear like melon highways side by side and are quicker to grow than to harvest. It can be combined with sugar canes into this 11 (13 with lighting) or 12 block wide strip, with possible torches on sides:
Melon Stem Stem Melon Torch Reeds Torch Pumpkin Stem Stem Pumpkin
Melon Stem Stem Melon Reeds Water Reeds Pumpkin Stem Stem Pumpkin
...
Melon Stem Stem Melon Reeds Water Reeds Pumpkin Stem Stem Pumpkin
Melon Stem Stem Melon Torch Reeds Torch Pumpkin Stem Stem Pumpkin
Melon Stem Stem Melon Torch Reeds Reeds Torch Melon Stem Stem Melon
Melon Stem Stem Melon Reeds Water Water Reeds Melon Stem Stem Melon
Melon Stem Stem Melon Reeds Water Water Reeds Melon Stem Stem Melon
Melon Stem Stem Melon Torch Reeds Reeds Torch Melon Stem Stem Melon
Let's try with emojis and Chinese characters instead:
⽇⽠⼬⼬⽠⽇⽵⽇⽠⼬⼬⽠⽇ 🏮🍉🌱🌱🍉🏮🀤🏮🎃🌱🌱🎃🏮
⽇⽠⼬⼬⽠⽵⽔⽵⽠⼬⼬⽠⽇ 🏮🍉🌱🌱🍉🀤🌊🀤🎃🌱🌱🎃🏮
... ...
⽇⽠⼬⼬⽠⽵⽔⽵⽠⼬⼬⽠⽇ 🏮🍉🌱🌱🍉🀤🌊🀤🎃🌱🌱🎃🏮
⽇⽠⼬⼬⽠⽇⽵⽇⽠⼬⼬⽠⽇ 🏮🍉🌱🌱🍉🏮🀤🏮🎃🌱🌱🎃🏮
⽠⼬⼬⽠⽠⼬⼬⽠⽠⼬⼬⽠ 🍉🌱🌱🍉🍉🌱🌱🎃🎃🌱🌱🎃
⽠⼬⼬⽠⽠⼬⼬⽠⽠⼬⼬⽠ 🍉🌱🌱🍉🍉🌱🌱🎃🎃🌱🌱🎃 variant 1
⽠⼬⼬⽠⽠⼬⼬⽠⽠⼬⼬⽠ 🍉🌱🌱🍉🍉🌱🌱🎃🎃🌱🌱🎃
⽠⼬⼬⽠⽇⽵⽵⽇⽠⼬⼬⽠ 🍉🌱🌱🍉🏮🀤🀤🏮🎃🌱🌱🎃
⽠⼬⼬⽠⽵⽔⽔⽵⽠⼬⼬⽠ 🍉🌱🌱🍉🀤🌊🌊🀤🎃🌱🌱🎃 base variant
⽠⼬⼬⽠⽵⽔⽔⽵⽠⼬⼬⽠ 🍉🌱🌱🍉🀤🌊🌊🀤🎃🌱🌱🎃 + variant 3
⽠⼬⼬⽠⽇⽵⽵⽇⽠⼬⼬⽠ 🍉🌱🌱🍉🏮🀤🀤🏮🎃🌱🌱🎃
⽠⼬⼬⽠⿆⿆⿆⿆⽠⼬⼬⽠ 🍉🌱🌱🍉🥕🥕🥕🥕🎃🌱🌱🎃
⽠⼬⼬⽠⿆⿆⿆⿆⽠⼬⼬⽠ 🍉🌱🌱🍉🥕🥕🥕🥕🎃🌱🌱🎃 variant 2
⽠⼬⼬⽠⿆⿆⿆⿆⽠⼬⼬⽠ 🍉🌱🌱🍉🥕🥕🥕🥕🎃🌱🌱🎃
Recommended length of this strip let be the server's render distance or a multiple of 1 stack, that is 64, 128, 192, 256. You can put 2 of these strips along a path and light them up with the same torches that light the path. Checkerboard patterns for pure alternating melons and pumpkins without interleaving sugar cane may be efficient but look aesthetically unpleasing to me, as they cannot ever grow fully. Recently I saw this on
https://www.reddit.com/r/Minecraft/comments/brkv37/pumpkinmelon_farm_efficiencies/, mine would be most similar to the upper left one with the middle row and column duplicated to make an infinite water source:
Corrected data:
Thick rows: Max yield: 44.0 Growth Time: 33.5 Effective Growth Time: 27.0 Efficiency: 17.0 (oof)
Checkerboard: Max yield: 38.9 Growth Time: 29.8 Effective Growth Time: 25.0 Efficiency: 13.9
Clumps: Max yield: 39.5 Growth Time: 31.8 Effective Growth Time: 26.2 Efficiency: 13.3
Concentric Squares: Max yield: 47.2 Growing Time: 32.4 Effective Growth Time: 26.0 Efficiency: 21.2
Spaced Out: Max yield: 22.0 Growth Time: 15.3 Effective Growth Time: 13.1 Efficiency: 8.94
Thin Rows: Max Yield: 41.9 Growth Time: 31.1 Effective Growth Time: 24.8 Efficiency: 17.0
Plus: Max Yield: 36.9 Growth Time: 29.6 Effective Growth Time: 25.3 Efficiency: 11.5
Pairs: Max Yield: 38.9 Growth Time: 30.3 Effective Growth Time: 25.4 Efficiency: 13.5
Creeper: Max Yield: 42.6 Growth Time: 33.0 Effective Growth Time: 26.3 Efficiency: 16.3
Wheat, Potato, Carrot, Beetroot
Farms for wheat, potato, carrot and beetroot revolve all around this pattern:
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ff░░░░░░░░░░░░░░░░░░░░░░░░░░░░ff
ff░░▓▓▓▓▓▓▓▓oo▓▓▓▓oo▓▓▓▓▓▓▓▓░░ff
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff L E G E N D :
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff ▓▓ Border block
ff░░oo▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒oo░░ff ▒▒ Farmland
ff░░▓▓▒▒▒▒▒▒▒▒~~~~▒▒▒▒▒▒▒▒▓▓░░ff ~~ Water
ff░░▓▓▒▒▒▒▒▒▒▒~~~~▒▒▒▒▒▒▒▒▓▓░░ff oo Jack-o-Lantern / Sea Lantern
ff░░oo▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒oo░░ff ░░ Walkway (stairs if vertical)
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff ██ Support pillar when vertical
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff ff Fence when vertical
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff
ff░░▓▓▓▓▓▓▓▓oo▓▓▓▓oo▓▓▓▓▓▓▓▓░░ff
ff░░░░░░░░░░░░░░░░░░░░░░░░░░░░ff
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⽯⽯⽯⽯⽇⽯⽯⽇⽯⽯⽯⽯ 🔳🔳🔳🔳🏮🔳🔳🏮🔳🔳🔳🔳 🔳🔳🔳🔳🏮🔳🔳🏮🔳🔳🔳🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽇⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽇ 🏮🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🏮 🏮🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🏮
⽯⿆⿆⿆⿆⽔⽔⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🌊🌊🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🌊🌊🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⽔⽔⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🌊🌊🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🌊🌊🥔🥔🥔🥔🔳
⽇⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽇ 🏮🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🏮 🏮🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🏮
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⽯⽯⽯⽇⽯⽯⽇⽯⽯⽯⽯ 🔳🔳🔳🔳🏮🔳🔳🏮🔳🔳🔳🔳 🔳🔳🔳🔳🏮🔳🔳🏮🔳🔳🔳🔳
This gives 96 farmland blocks per 1 infinite water source. Other designs use only 1 block of water in the middle, but that requires an infinite water source elsewhere, increasing total travel distance and preventing the farm to expand locally. Another thing to consider is this fits quite freely into 1 chunk with a lot of room to spare for walkways capable of fitting 2 horses side by side. 1 such module is 10x10 blocks. Have a tiling table:
Tiled into Crops 84-stack Side Chunk fit Fit side Border
0²= 0 0 0 0 0²= 0 0 0
1²= 1 96 8064 10 1²= 1 16 3
3²= 9 864 72576 30 2²= 4 32 1
4²= 16 1536 129024 40 3²= 9 48 4
6²= 36 3456 290304 60 4²= 16 64 2
7²= 49 4704 395136 70 5²= 25 80 5
8²= 64 6144 516096 80 5²= 25 80 0
9²= 81 7776 653184 90 6²= 36 96 3
11²= 121 11616 975744 110 7²= 49 112 1
12²= 144 13824 1161216 120 8²= 64 128 4
14²= 196 18816 1580544 140 9²= 81 144 2
15²= 225 21600 1814400 150 10²= 100 160 5
16²= 256 24576 2064384 160 10²= 100 160 0
17²= 289 27744 2330496 170 11²= 121 176 3
19²= 361 34656 2911104 190 12²= 144 192 1
20²= 400 38400 3225600 200 13²= 169 208 4
22²= 484 46464 3902976 220 14²= 196 224 2
23²= 529 50784 4265856 230 15²= 225 240 5
24²= 576 55296 4644864 240 15²= 225 240 0
25²= 625 60000 5040000 250 16²= 256 256 3
27²= 729 69984 5878656 270 17²= 289 272 1
28²= 784 75264 6322176 280 18²= 324 288 2
30²= 900 86400 7257600 300 19²= 361 304 4
31²= 961 92256 7749504 310 20²= 400 320 5
32²=1024 98304 8257536 320 20²= 400 320 0
33²=1089 104544 8781696 330 21²= 441 336 3
35²=1225 117600 9878400 350 22²= 484 352 1
36²=1296 124416 10450944 360 23²= 529 368 4
38²=1444 138624 11644416 380 24²= 576 384 2
39²=1521 146016 12272904 390 25²= 625 400 5
40²=1600 153600 12902400 400 25²= 625 400 0
41²=1681 161376 13555584 410 26²= 676 416 3
43²=1849 177504 14910336 430 27²= 729 432 1
44²=1936 185856 15611904 440 28²= 784 448 4
46²=2116 203136 17063424 460 29²= 841 464 2
47²=2209 212064 17813376 470 30²= 900 480 5
48²=2304 221184 18579456 480 30²= 900 480 0
49²=2401 230496 19361664 490 31²= 961 496 3
51²=2601 249696 20974464 510 32²=1024 512 1
If you're crazy and render distance allows, you can try these:
102²=10404 998784 83897856 1020 64²= 4096 1024 2
153²=23409 2247264 188770176 1530 96²= 9216 1536 3
204²=41616 3995136 335591424 2040 128²=16384 2048 4
255²=65025 6242400 524361600 2550 160²=25600 2560 5
256²=65536 6291456 528482304 2560 160²=25600 2560 0
Expanding into the landscape seems natural and straightforward, but the travel time between storage and planting location grows over manageable distances. Remember you cannot sprintjump on farmland because you would trample it, and travelling diagonally over the entire farm is slow whether sprinting across the farmland or sprintjumping on the Manhattan route made by the walkways. Not to mention the render distance is only 5 or so to reduce lag, so with an anti-AFK water conveyor the maximum effective size is 20x20 chunks, and even then, it gets quarter time of being loaded, so it grows 4x slower. The solution would be stacking these moudules vertically. 3 blocks are required for each layer, and available vertical space spans from 6 to 256, that's 250 blocks, which means 83 full layers. Depends on version whether the 84th layer works, in 1.14 it does. See the table for crop count. Then the water would fill just from the top and flow its way to the bottom, doubling as a water elevator. Hoppers and item elevators could be used to transport products and seeds into a central storage located at level 128. It may be possible to implement redstone mechanism that causes the flowing water to spill on each level to harvest the crops, but that would probably require 4 blocks per layer, therefore there could be only 62 layers, that's 5952, 53568, and 214272 crops respectively. Diagram follows, notice the different torch pattern along the border:
██▓▓▓▓▓▓oo▓▓▓▓oo▓▓▓▓oooo▓▓▓▓oo▓▓▓▓oo▓▓▓▓oooo▓▓▓▓oo▓▓▓▓oo▓▓▓▓▓▓██
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██▓▓▓▓▓▓oo▓▓▓▓oo▓▓▓▓oooo▓▓▓▓oo▓▓▓▓oo▓▓▓▓oooo▓▓▓▓oo▓▓▓▓oo▓▓▓▓▓▓██
Lighting the middle of these tiled designs can be done by exchanging some water elevators (preferably in checkerboard pattern) for Jack-O-Lantern interruptions. When doing 3 block high ceilings, you can put the Jack-O-Lanterns on top of them in some well-thought out pattern, like in the middle of them as shown above with the "oo" tile.
It's somewhat similar to the dirt tower thing ibxtoycat occasionally builds in his videos, where he uses 2x1 design. Below is a fancier 1x1 version made in creative. Vanilla can't undo /clone and I can't do math in 2 AM, so crops are only on top. Chest on each floor hooked to a hopper bus is optional. In 1.14, torches can be replaced with lanterns hanging from the top (except on the topmost floor), interfering less during harvest.
Finally, a quite modular 9/11 memorial farm utilizing the design above, originally built on 2b2t.org, in glorious colorful ANSI, exported to GIF for modern convenience (PNG was 2x larger, can't convert to HTML):