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2017-02-27

Minecraft patterns & models | Minecraftí vzory

Contains a lot of ANSI and ASCII art, make sure your browser doesn't fuck it up. For 100% certainty you won't see some mess, use Lynx.

After a long time, 1.9 came and many people reinstated their Minecraft, which got actually boring after all that time since all the fun of 1.8 liberty took place on non-warez servers. The 1.7.10 Pack is a rejoice after all that time when it actually works, I'm not lucky this time. This might be a good time to post my overused patterns and models I build ever since my 2nd save from 1.1, which was in 2012. Those don't look nice, but Minecraft wasn't nice anyway until 1.7.2 when they fixed what they screwed by the Adventure Update - the World Generation, so it doesn't matter that much. Also, I wasn't playing Creative Survival, but plain Survival. If I wanted it to look nice, I'd have to cheat. Remember I'm not using Creative and don't have WorldEdit nor VoxelSniper, because I suck with mods.

After a short time, 1.10 and 1.11 are out, mostly backporting more features from Pocket Edition. It means the Java version 1.8.9 is the most PC-specific Minecraft, by some people considered the best, but 1.5.2, 1.2.5, and Beta 1.7.3 was once "the best" too. Some mods are still on 1.7.10, though. Ultimately, PC, Console and Pocket saves should at least be convertible, keeping in mind the finite worlds on consoles and no-clipping before Far Lands in Pocket one. There should be an option to use single or half precision per each world for shit PCs like my netbook, which is stuck on 1.7.3 becuase Intel's an asshole and the modded driver needs Windows 7 (which eats half of the 2GB RAM here) to give me OpenGL 2.0, and even then, Minecraft is about to need OGL 2.1. In openSUSE I have Mesa for OGL 2.1 but it's more like Powerpoint. And I remember playing mods on SLED 11 back in 2012 on the same "computer" at about 15 FPS. Intel GMA is hell on earth, believe me. It compares to GeForce2 MX 100/200 released in 2002 with expanded memory, which I last used in 2009, the year Minecraft Classic came out. Never buy anything that doesn't list a dedicated GPU or you'll hate it. Since I am an nVidiot (the other guys were fanATIcs, but no pun comes to my mind about AMD) after my dad, I can recommend not buying any notebook with GPU worse than x40M MXx50 and desktop GPU worse than xx50, whatever the current generation is. With the RTX fiasco and AMD's outdated GCN, I suggest snagging a used 1080Ti or waiting for Intel's Xe or AMD's "Next-Gen" thing after Navi.

And after a bit longer time, 1.12 is out, which is finally a sensible update, introducing new colorful blocks and streamlining the 16-color pallette. It also introduces advancements, which can call functions upon being granted, which are batch scripts for Minecraft console. So it means a drastic reduction in command block usage. No more fields of them. The fact that Mojang had to make functions because people were using advancements as them demonstrates that some in-game progress is good only for n00bs. Old achievments used to always reset, so people started ignoring them. This also means the vaporware modding API is behind the corner, just add proper conditions, variables, and allow server plugins to be used in single-player internal server. After adding the ability to add new blocks, items, dimensions, and mobs, 1.14 there could well be a final bigger update, from which modders will take the game in new directions. Dinnerbone is a worthwhile successor to Notch as the god of Minecraft. Most people only miss a cave update (1.17), the PvP reunification (bound to make a 3rd community division, just make a gamemode or gamerule), Sky Dimension (1.19), and more Nether (1.16) and End (1.18) content. Certainly not the village redesign. Honey block became useful only after it stopped sticking to slime blocks. Also I look forward to Linus Torvalds noticing Mojang must be running out of their fingers and toes to count the minor versions, so that they decide to have a non-April Fool's 2.0 be the final update.



BRANCH MINE

██ - you see it
▒▒ - you don't see it
   - hole

You can use 2 or 3 blocks high tunnels, depending on your claustrophobia from lowered ceilings. Lower half slabs for bridges kick ass though (2.5 m like real-life apartments), at least until someone from Mojang decides that mobs will spawn on them. As if it wasn't enough for upper ones. I like to have it spacious, so I make 3 blocks high ceilings/balconies and tunnels. If you use some mods that allow creative-like flying or are experienced with elytra, you don't need any ramps, but for the ease of getting in the holes, make them 2x2 or 2x3 instead, each upper layer being 1 block in.

1 of the rows needs to be at feet level 11 (eyes 12,6 if you remember those times) so lava doesn't pour in the way. If you have a Haste 2 beacon and Efficiency 5 pickaxe, you can get a speed potion and dash through the stone as if it were creative. When playing online, be advised that even though it's lagproof, you can run into a chunk that hasn't been loaded yet, which can glitch or kick you.


Wavy pattern

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Diagonal pattern

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HOUSES

Small

Also called Resource Gathering Outpost, this quickly built house serves well for temporal overseas mining or 1st nights in its form without roof and basement. The best material for this one is cobblestone, you almost always have some in your inventory and it's quite durable. Since it's intended to be an ugly box, it's unsuitable as a weekend house. Its layout is also good for building inside a mountain, since the glass panes for windows can be replaced by even more furnaces or torches and the 2nd door can serve as a mine entrance, making a good place to stop by to offload the resources and sleep. In this case, it's called a Resource Offloading Workstation, shortly ROW.


    TT  TT        ██  Wall
  ████RR████      ▓▓  Window
TT██EE  CC██TT    ▒▒  Chest
  ▓▓▒▒  ░░▓▓      ░░  Bed
  ▓▓▒▒  ░░▓▓      II  Ladder
TT██CC  II██TT    EE  Crafting Table
  ████RR████      RR  Door
    TT  TT        CC  Furnace
                  TT  Torch

      LEFT               RIGHT
  ████████████        ████████II██
  ██CCCCCC  ██        ██CCCCCCII██
TT██TT▓▓▓▓▒▒██TT    TT██TT▓▓▓▓II██TT
  ██EE▒▒▒▒CC██        ██▒▒░░░░II██
  ████████████        ████████II██

The roof and basement are not determined. Usually, there goes fence on the top or another storage, and in the basement goes the enchanting table and staircase to branch mine or quarry. The planned underground railway between Resource Gathering Outposts and Central Resource Storage Barn is never actually built (gold shortage and laziness), but if it were, it would get the floor under.

Farms are connected from the sides without the doors. Plants are farmed around infinite water sources 4 blocks away from the wall. If the RGO is near a water body, they can be covered with slabs, lilypads or carpets.

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  vvvvvvvvvvvvvvvvvvvv
██vvvvvvvvvvvvvvvvvvvv
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▓▓vvvvvvvv~~~~vvvvvvvv
▓▓vvvvvvvv~~~~vvvvvvvv
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  vvvvvvvvvvvvvvvvvvvv
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Big

Also a Resource Storage Barn. Still an ugly box, but usually from more materials, especially various wood or stone bricks. Intended for permanent "living", but life in Minecraft resembles work in mine. Has wide doors and more space to feel spacious. Also is walkthrough because I like having more than 1 door in case some zombies are bashing one of them or creepers and skeletons stand afore.

Can be of arbitrary length because of the chests making it some sort of storage. Back in the time, when this was devised, there was no crap like armor stands, flower pots, trapped chests, ender chests etc. Now you can make way prettier houses, but these are more of artistic matter and they are not as technically optimized, especially in the matter of resources. You can place these in the 2nd floor anyway, plus you can make a nice bedroom here with a bridge to a hillside, acting as a mezzanine.


██████RRRR██████
██II        CC██
██░░        ▒▒██
██░░        ▒▒██
██CC        EE██
██▒▒        ▒▒██
██▒▒        ▒▒██
      ....
██▒▒        ▒▒██
██▒▒        ▒▒██
██EE        CC██
██▒▒        ░░██
██▒▒        ░░██
██CC        II██
██████RRRR██████


Every other chest can be alternatively submerged in the floor if you don't like the readily available crafting tables and furnaces, provided you decorate the ceiling below with upper slabs or stairs, back in the days I used glowstone. Submerged chests make room for torches. Yes, it was before trapped chests came, I played Minecraft since a long time ago.


Arrangement

The RGOs and RSBs should be arranged in your world by facing one of their doors towards their higher-ranked building. Even RGOs are pass-thru like a barn. The further I got were 1 Weasely's house and 4 cardinal RGOS on my 2nd world ever, about 1000 blocks away.

The signs above doors should display something like this:

 ----------------         ----------------
| East-Northern  |       |  West-Eastern  |
|   Resource     |       |    Resource    |
|   Gathering    |       |  Storage Barn  |
|    Outpost     |       |   Length: ##   |
 ----------------         ----------------


MINECRAFT WORLD LAYOUT     North South West East Central Main
 64 chunks between          *   *  Resource Gathering Outpost
 neighbor RGO or RSB        NNRGO  Resource Storage Barn
* * * @ * @ * * * * * * * * @ | @ * * * * * * * * @ * @ * * *
     Quarry Quarry          * | *          Quarry Quarry
* * * @ * @ .------WNRGO----CNRSB----ENRGO------. @ * @ * * *
     Quarry |    ,-'        * | *        '-,    | Quarry
      *   * | ,-'           * | *           '-, | *   *
      *   NWRGO  Redstone   SNRGO     Big     NERGO   *
      *   * |   Experiments * | *   Project     | *   *
* * * @ * @ | * * * * * * *Village* * * * * * * | @ * @ * * *
 WWRGO----CWRSB----EWRGO----MCRSB----WERGO----CERSB----EERGO
* * * @ * @ | * * * * * * *Mansion* * * * * * * | @ * @ * * *
      *   * |     Weekend   * | *   Massive     | *   *
      *   SWRGO    House    NSRGO    Farms    SERGO   *
      *   * | '-,           * | *           ,-' | *   *
     Quarry |    '-,        * | *        ,-'    | Quarry
* * * @ * @ '------WSRGO----CSRSB----ESRGO------' @ * @ * * *
     Quarry Quarry          * | *          Quarry Quarry
* * * @ * @ * * * * * * * * @ | @ * * * * * * * * @ * @ * * *
-- Minecart subway          SSRGO                 *   *
** Main mine corridors      *   *                 *   *
@@ Branch mine intersections*   *    100% ASCII by 637man 2016


You may also know how do you hide all this stuff from being griefed when you build it on a PvP server, where hackers are frequent, even when only using analytical strictly client-side hacks like ESP, freecam, fullbright, or all-beloved x-ray. The answer is simple: you really don't. Just build it deep underground (so ESP won't show it that big) and store valuables at a different and distant place. If you've been duping, never have everything or all items of a kind at 1 place. Do it like Voldemort, put them in 7 single chests (double chests don't generate naturally that often) scattered around in each quadrant and you are fine if you don't forget the coordinates. The beauty of these structures is that you can build them again and again with the help of these stashes very quickly, because you know how and (cobble)stone has a decent durability. Usually only the buildings are subject to destruction attempts, so if you mark corners or edges with obsidian or an illegal bedrock, your rebuilds will be accelerated and you can continue with your mine right away. Just don't decorate it too much, as the griefer might recognize destroying this ugly pragmatically built box system won't give him that much pleasure as if it looked like a result of really hard work and will go destroy whatever kitsch puppet house you build on the surface, so his (no girls on the Internet) work will be seen from draw distance away. They love their TNTs, and would never inspect tons of chest to look for something they might need, since they have it duped somewhere already. And if they are mostly respectful to work and perform only tactical-strategic griefing (mainly depriving people of their valuable possessions), you can outsource them as your garbage disposals, because your valuables will be in the stashes.

Yarrm harr, fiddle di dee, if you love to sail the Sea, and you are a pirate, so you use MCLeaks to even be able to login to a premium server, e-chests aren't of much use in the middle game, and are good only for saving your spawn escape progress, like putting in stone or iron tools, wood, saplings, seeds, food and dirt. You don't want to have your bed anywhere where malicious people could bedtrap you, so sleep in the bedrock layer about but not exactly 3/4 way to the world border in an angle not a multiple of π/8 (22,5°), preferably in quadrant II or IV (single negative). Avoid I and take caution in III. I wouldn't trust even π/6 (30°) multiples too much either. Building exactly between them also isn't a good idea. Only leak your location in this manner so griefers have to do some math I myself have problems with. When far from spawn enough (which they have to pass through if they aren't in the opposite quandrant and don't want to revise), they'll miss it if they can't calculate their checkpoints at some round numbers, as the terrain isn't quite even at all times. On your way to spawnpatroling and back, insert more oddities and distracions, like TNT holes and bait buildings to grief, placed specially to slowly turn the griefer away from the intended direction. Eventually, they will find joy in griefing the nicely looking bait, that your CRSB, if found, will be dismissed as some noob's base, being also a kind of more blatant bait to waste the griefer's time, which he'll see through and walk away somewhat disappointed, dreaming of finding something magnificent, but to his dismay, this was it.


Innovations

I've describd how I built my bases in the past, until about 1.6.4. Once 1.7 came out, I tried the seed 666 and decided to experience the long-missed Savanna, which was luckily at spawn, and near that, a desert village was present. In an attempt to free myself to the new frontiers ahead in 1.8 and later, I started experimenting, similarly to my old 1.1 world, 2nd ever, now only crashing on load. Unforunately I quickly lost interest until 1.11, when I found that there are these anarchy servers where no mod cares you have pirated Minecraft and are playing on MCLeaks alts in a haxxored client. What remained for a long time was an L shaped thing with a pond at the corner. Originally I intended to make the central base a hollow square with an atrium, but there wasn't still much furniture to put in there and the terraforming - just nah. But as the queues on 2b2t were long in European afternoons, I decided to renew my once 1337 Mincecraft skillz in that abandoned 666 world. The base was heavily expanded to what was mentioned above, and more creative block choice was made. All in all it's just 4 CRSBs conneced together with some fancy square rooms with more furnaces. Together there are 8 entrances, 1 of then leads to a hill, in which will be a straircase, and from that hill the entrance to the 2nd floor is realized. There are no ladders as of now to get there from Erdgeschoss (1st or ground floor), but they would go somewhere in the corners. Remeber this design is spread out on ground, so it's like a CRSB with 4 whole floors, and 4 another on the top. Bedroom, enchanting room, storage, gallery, all with varied furniture and decorations, everything fits on just 1 floor and doesn't even need the 2nd 1 unless you have chunks of cobblestone and dirt.

Minimum size of this new design looks like this diagram below. Any reference to AMD's Naples (sold under EPYC and RYZEN Threadripper) is purely coincidental and is a mere result of square having 4 sides.


          8888                                        8888
          8888  uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu  8888
    ██████RRRR██████████▓▓▓▓████▓▓▓▓████▓▓▓▓██████████RRRR██████
    ██CC      TTCC██II▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒II██CC      TTCC██
    ██TT          ██                            ██TT          ██
8888RR    EEEE                  EEEE                  EEEE    RR8888
8888RR    EEEE                  EEEE                  EEEE    RR8888
    ██          TT██                            ██          TT██
  uu██CCTT      CC██II▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒II██CCTT      CC██uu
  uu██████    ██████████▓▓▓▓████    ████▓▓▓▓██████████    ██████uu
  uu██II        II██~~~~llvvvvvv8888vvvvvvll~~~~██II        II██uu
  uu██            ██~~~~llvvvvvv8888vvvvvvll~~~~██            ██uu
  uu▓▓▒▒        ▒▒▓▓llllllvvvvvv8888vvvvvvllllll▓▓░░        ▒▒▓▓uu
  uu▓▓▒▒        ▒▒▓▓vvvvvvvvvvvv8888vvvvvvvvvvvv▓▓░░        ▒▒▓▓uu
  uu██tt        CC██vvvvvvvvvvvv8888vvvvvvvvvvvv██CC        AA██uu
  uu██tt          ██vvvvvvvvvv88888888vvvvvvvvvv██          AA██uu
  uu▓▓ttttEEEE      888888888888ZZZZ888888888888      EEEE  ▒▒▓▓uu
  uu▓▓LLLLEEEE      888888888888ZZZZ888888888888      EEEE  ▒▒▓▓uu
  uu██LL          ██vvvvvvvvvv88888888vvvvvvvvvv██          AA██uu
  uu██LL  XX    CC██vvvvvvvvvvvv8888vvvvvvvvvvvv██MM        AA██uu
  uu▓▓LL        ▒▒▓▓vvvvvvvvvvvv8888vvvvvvvvvvvv▓▓▒▒        ▒▒▓▓uu
  uu▓▓LLLL      ▒▒▓▓llllllvvvvvv8888vvvvvvllllll▓▓▒▒        ▒▒▓▓uu
  uu██            ██~~~~llvvvvvv8888vvvvvvll~~~~██            ██uu
  uu██II        II██~~~~llvvvvvv8888vvvvvvll~~~~██II        II██uu
  uu██████    ██████████▓▓▓▓████    ████▓▓▓▓██████████    ██████uu
  uu██CC      TTCC██II▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒II██CC      TTCC██uu
    ██TT          ██                            ██TT          ██
8888RR    EEEE                  EEEE                  EEEE    RR8888
8888RR    EEEE                  EEEE                  EEEE    RR8888
    ██          TT██                            ██          TT██
    ██CCTT      CC██II▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒▒▒CC▒▒II██CCTT      CC██
    ██████RRRR██████████▓▓▓▓████▓▓▓▓████▓▓▓▓██████████RRRR██████
          8888  uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu  8888
          8888                                        8888


New blocks (this is getting too Dwarf Fortress-y or Rogue-like):
ll Sugar Cane
88 Path
uu Flower Pot (optional)
AA Armor Stand
XX Enchanting Table
LL Bookshelf
tt Brewing Stand
MM Map(art)
ZZ Staircase (optional)

I have stared putting crafting tables into the floor exactly at the center of any room, in the case on this new MCRSB, there are 4 in each corner and side, because now I build only in even numbers, mainly to avoid copying the modular even-block iterated (or maybe copypasted) design used for rustic houses. This is Grian's and Crafak's style and while those houses look nice, they are impractical to build in survival, at least in mid-game stages where you're still gathering diamonds, enchanting, killing endermen, going to Nether and back, before you undergo the End expedition to get that elytra and shulker box and go back, the End never to see you again, because it's ugly, barren and incomplete. All this because Mojang was too lazy to put the Beta 1.7.3 Sky Dimension in as it was, slap some tameable dragons somewhere, and call it good. The Aether team came and made something Mojang wouldn't ever implement in a non-disappointing way. They attempted with horses, and the inability to craft a saddle sucks, as well as that some horses are slower than sprinting. And then 1.10 gives us autojump so we don't need them too much at all. Because the saddle isn't still craftable, I don't use horses (or any pets as they get in the way), so none of the designs account for a stable nor a sandbox.

A picture is worth a 1000 words so now admire my 魔法の庭 (mahou no niwa, magical garden) with every obtainable crop except beetroot because fuck beetroot. They added a beetroot soup and didn't name it Боршч! How western, блять. That said, there you go (holding the most OP tool since 1.9 Combat update - stone axe):




Examples

This MCRSB variation is built into a mountain and has (from bottom to top) smeltery, farms, main storage, enchant bedroom (expanded), cobble storage and a dining room with balcony. That's 6 stories and above I describe how to fit that in 2. The backdoor is on the top of the island with a ladder "lift" and a fall hole. Have a look at my lobby. The unreadable signs read: MAIN ENTRANCE in 4 languages, GARBAGE DISPOSAL, ACHTUNG! LAVA Nicht brechen Todgefahr, some pangrams and character width tests. The RGOs are replaced by teleports to villages with more farms by them. I thought the command block should be operable in survival when it was introduced, crafted with 4 nether stars and a redstone block or something.


This one is built in the best biome I ever saw a mod to offer - the Crystal Forest from Forgotten Nature, former RCTrees. There's an underground rail to the Redwood Forest for wood mining, passing through the lake floor in a glass tunnel. The integrated Treecapitator is just OP. You can also see me cheating with creative.



Now for the RGOs, this is the bamboo RGO just around the left side of the picture above. Bamboo in this mod is sugar cane on steroids, up to 8 blocks high. Screenshot is taken from the basement.


This RGO built on a little island with seed "jungle" for vanilla 1.2. It has a roof fence and some farms on the window side. Unfortunately I don't have any better sreeenshot than this. If I loaded the world back up in modern versions, something would get screwed up.


The final one is an experiment with those "new" stained clay blocks. This RGO is enhanced with glowstone and stairs to the roof. As you can see, these are all ugly boxes, but at least in hardcore you know how to build them quickly and don't lose time thinking about how it should look like and before long, night comes. Other people build monumental things using repeated segments of walls, whereas I like boxes and resource gathering.



FARMS

Now I'll talk about real farms taking a whole day to harvest and replant, not your little gardens. On the nice "Artomix" seed for the 1.3 ~ 1.6.4 generator (the lobby few pictures above), I have this:






You may see that I cheated a little ("/xp 1000000", "/give diamond_axe 64", and "/gamemode 1"), although the spawn island farms are built properly as they are 1 of the oldest builds on this island. The texture pack in the 2 lower pictures is Dokucraft Dark.

Each lengthwise stripe of wheat, potato and carrrot farm is 64 blocks, such as there are 4*64=256 carrot cells, 4*64=256 potato cells, and 8*64-4+4+4=516 wheat cells. Also there're 5*8=40 melons and the same amount of pumpkins. Connected by somehow nevermelting ice (Did frostwalker exist this early or it was mods?) is the beetroot farm, somewhat of more organic shape. Sugar cane isn't measured, it's planted all over the coast of the spawn and desert island. The mainly decorative cactus farms there grow 4*16=64 and 16^2=256 cacti.

Besides a village over the right side about a 900 blocks away, there're more farms in desert being built (tiled design from the RGO side, 2 blocks spacing, 12x12 patern, repeats every 4x4 chunks, or alternatively 1 block spacing and single block pond, 10x10, repeats every 5x5 chunks) and also I've mined an entire chunk there just for the lulz. Maybe punching golems in there, but they are better for training before summoning Wither and getting XP. For this reason, I built a large boxy terraced cell house, not dissimilar to socialist prefab houses, commonly known as "paneláky" in Czechoslovakia.

Generally, it's better to build farms on water, since you won't need to bring water in buckets. Such farms may also serve as a bridge. The only downsides may be suffocation if you fall in the water and can't fit in 1 block wide canal and decreased comfort of using boats, which were easily broken until 1.9, so I didn't care. Also, this design has a problem with things falling into the sea, which could be fixed by adding carpets or slabs around. But starting from 1.13, items don't sink, they swim to the water surface, therefore this problem isn't that severe now. There's an island shape that allows building a decentralized network of island farms. It's a 9x9 diagonally placed square, around 12.8 Euclidean on each side, with a space for a chest on a crafting table with 4 torches hanging from sides on a furnace. 1 such island holds 7*7*2+8*4=98+32=130 crops. Allow me to use some Monge projection and ASCII (DD is Dirt, ff is Farmland):

                      ▒▒
                    TTEETT
      vvvvvvvvvvvvvvvvCCvvvvvvvvvvvvvvvv
  ~~~~ffffffffffffffffDDffffffffffffffff~~~~
  ~~DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD~~
<---------------------------------------------
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ~~~~~~~~~~~~~~~~~~~~vv~~~~~~~~~~~~~~~~~~~~
  ~~~~~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
  ~~~~~~~~~~~~~~~~vvvvvvvvvv~~~~~~~~~~~~~~~~
  ~~~~~~~~~~~~~~vvvvvvvvvvvvvv~~~~~~~~~~~~~~
  ~~~~~~~~~~~~vvvvvvvvvvvvvvvvvv~~~~~~~~~~~~
  ~~~~~~~~~~vvvvvvvvvvvvvvvvvvvvvv~~~~~~~~~~
  ~~~~~~~~vvvvvvvvvvvvvvvvvvvvvvvvvv~~~~~~~~
  ~~~~~~vvvvvvvvvvvvvvTTvvvvvvvvvvvvvv~~~~~~
  ~~~~vvvvvvvvvvvvvvTT▒▒TTvvvvvvvvvvvvvv~~~~
  ~~~~~~vvvvvvvvvvvvvvTTvvvvvvvvvvvvvv~~~~~~
  ~~~~~~~~vvvvvvvvvvvvvvvvvvvvvvvvvv~~~~~~~~
  ~~~~~~~~~~vvvvvvvvvvvvvvvvvvvvvv~~~~~~~~~~
  ~~~~~~~~~~~~vvvvvvvvvvvvvvvvvv~~~~~~~~~~~~
  ~~~~~~~~~~~~~~vvvvvvvvvvvvvv~~~~~~~~~~~~~~
  ~~~~~~~~~~~~~~~~vvvvvvvvvv~~~~~~~~~~~~~~~~
  ~~~~~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
  ~~~~~~~~~~~~~~~~~~~~vv~~~~~~~~~~~~~~~~~~~~
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When on anarchy servers (such as 2b2t.org), apply this 6x6 mask:

1 1 1 0 1 0          1 0 1 1 1
0 0 1 0 1 0          1 0 1 0 0 0
1 1 1 1 1 0    or    1 1 1 1 1 0
1 0 1 0 0 0   oder   0 0 1 0 1 0
1 0 1 1 1 0          1 1 1 0 1 0
0 0 0 0 0 0          0 0 0 0 0 0

to the tiles or tile groups spanning an integer number of chunks to have a swastika-looking farm, which won't get griefed for longer for being tought of as a monument. The size of such farm would be up to 5*12=80 blocks on each side when using the 1st method (big spacing) or up to 5*10*5=100 blocks when using the 2nd one (small spacing), all that for only the 1st iteration. See Nazi Fractal for more.

(following sections moved from https://getmania.blogspot.com/2018/04/the-best-and-worst-minecraft-server.html)


Melon, Pumpkin, Sugar Cane

Melon and pumpkin farms are straightforward - they appear like melon highways side by side and are quicker to grow than to harvest. It can be combined with sugar canes into this 11 (13 with lighting) or 12 block wide strip, with possible torches on sides:

Melon Stem Stem Melon Torch Reeds Torch Pumpkin Stem Stem Pumpkin
Melon Stem Stem Melon Reeds Water Reeds Pumpkin Stem Stem Pumpkin
                                ...
Melon Stem Stem Melon Reeds Water Reeds Pumpkin Stem Stem Pumpkin
Melon Stem Stem Melon Torch Reeds Torch Pumpkin Stem Stem Pumpkin

Melon Stem Stem Melon Torch Reeds Reeds Torch Melon Stem Stem Melon
Melon Stem Stem Melon Reeds Water Water Reeds Melon Stem Stem Melon
Melon Stem Stem Melon Reeds Water Water Reeds Melon Stem Stem Melon
Melon Stem Stem Melon Torch Reeds Reeds Torch Melon Stem Stem Melon

Let's try with emojis and Chinese characters instead:

⽇⽠⼬⼬⽠⽇⽵⽇⽠⼬⼬⽠⽇  🏮🍉🌱🌱🍉🏮🀤🏮🎃🌱🌱🎃🏮
⽇⽠⼬⼬⽠⽵⽔⽵⽠⼬⼬⽠⽇  🏮🍉🌱🌱🍉🀤🌊🀤🎃🌱🌱🎃🏮
          ...                          ...
⽇⽠⼬⼬⽠⽵⽔⽵⽠⼬⼬⽠⽇  🏮🍉🌱🌱🍉🀤🌊🀤🎃🌱🌱🎃🏮
⽇⽠⼬⼬⽠⽇⽵⽇⽠⼬⼬⽠⽇  🏮🍉🌱🌱🍉🏮🀤🏮🎃🌱🌱🎃🏮

⽠⼬⼬⽠⽠⼬⼬⽠⽠⼬⼬⽠  🍉🌱🌱🍉🍉🌱🌱🎃🎃🌱🌱🎃
⽠⼬⼬⽠⽠⼬⼬⽠⽠⼬⼬⽠  🍉🌱🌱🍉🍉🌱🌱🎃🎃🌱🌱🎃   variant 1
⽠⼬⼬⽠⽠⼬⼬⽠⽠⼬⼬⽠  🍉🌱🌱🍉🍉🌱🌱🎃🎃🌱🌱🎃
⽠⼬⼬⽠⽇⽵⽵⽇⽠⼬⼬⽠  🍉🌱🌱🍉🏮🀤🀤🏮🎃🌱🌱🎃
⽠⼬⼬⽠⽵⽔⽔⽵⽠⼬⼬⽠  🍉🌱🌱🍉🀤🌊🌊🀤🎃🌱🌱🎃    base variant
⽠⼬⼬⽠⽵⽔⽔⽵⽠⼬⼬⽠  🍉🌱🌱🍉🀤🌊🌊🀤🎃🌱🌱🎃    + variant 3
⽠⼬⼬⽠⽇⽵⽵⽇⽠⼬⼬⽠  🍉🌱🌱🍉🏮🀤🀤🏮🎃🌱🌱🎃
⽠⼬⼬⽠⿆⿆⿆⿆⽠⼬⼬⽠  🍉🌱🌱🍉🥕🥕🥕🥕🎃🌱🌱🎃
⽠⼬⼬⽠⿆⿆⿆⿆⽠⼬⼬⽠  🍉🌱🌱🍉🥕🥕🥕🥕🎃🌱🌱🎃   variant 2
⽠⼬⼬⽠⿆⿆⿆⿆⽠⼬⼬⽠  🍉🌱🌱🍉🥕🥕🥕🥕🎃🌱🌱🎃

Recommended length of this strip let be the server's render distance or a multiple of 1 stack, that is 64, 128, 192, 256. You can put 2 of these strips along a path and light them up with the same torches that light the path. Checkerboard patterns for pure alternating melons and pumpkins without interleaving sugar cane may be efficient but look aesthetically unpleasing to me, as they cannot ever grow fully. Recently I saw this on https://www.reddit.com/r/Minecraft/comments/brkv37/pumpkinmelon_farm_efficiencies/, mine would be most similar to the upper left one with the middle row and column duplicated to make an infinite water source:


Corrected data:
Thick rows: Max yield: 44.0 Growth Time: 33.5 Effective Growth Time: 27.0 Efficiency: 17.0 (oof)
Checkerboard: Max yield: 38.9 Growth Time: 29.8 Effective Growth Time: 25.0 Efficiency: 13.9
Clumps: Max yield: 39.5 Growth Time: 31.8 Effective Growth Time: 26.2 Efficiency: 13.3
Concentric Squares: Max yield: 47.2 Growing Time: 32.4 Effective Growth Time: 26.0 Efficiency: 21.2
Spaced Out: Max yield: 22.0 Growth Time: 15.3 Effective Growth Time: 13.1 Efficiency: 8.94
Thin Rows: Max Yield: 41.9 Growth Time: 31.1 Effective Growth Time: 24.8 Efficiency: 17.0
Plus: Max Yield: 36.9 Growth Time: 29.6 Effective Growth Time: 25.3 Efficiency: 11.5
Pairs: Max Yield: 38.9 Growth Time: 30.3 Effective Growth Time: 25.4 Efficiency: 13.5
Creeper: Max Yield: 42.6 Growth Time: 33.0 Effective Growth Time: 26.3 Efficiency: 16.3


Wheat, Potato, Carrot, Beetroot

Farms for wheat, potato, carrot and beetroot revolve all around this pattern:

██ffffffffffffffffffffffffffff██
ff░░░░░░░░░░░░░░░░░░░░░░░░░░░░ff
ff░░▓▓▓▓▓▓▓▓oo▓▓▓▓oo▓▓▓▓▓▓▓▓░░ff
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff      L E G E N D :
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff    ▓▓ Border block
ff░░oo▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒oo░░ff    ▒▒ Farmland
ff░░▓▓▒▒▒▒▒▒▒▒~~~~▒▒▒▒▒▒▒▒▓▓░░ff    ~~ Water
ff░░▓▓▒▒▒▒▒▒▒▒~~~~▒▒▒▒▒▒▒▒▓▓░░ff    oo Jack-o-Lantern / Sea Lantern
ff░░oo▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒oo░░ff    ░░ Walkway (stairs if vertical)
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff    ██ Support pillar when vertical
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff    ff Fence when vertical
ff░░▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░ff
ff░░▓▓▓▓▓▓▓▓oo▓▓▓▓oo▓▓▓▓▓▓▓▓░░ff
ff░░░░░░░░░░░░░░░░░░░░░░░░░░░░ff
██ffffffffffffffffffffffffffff██

⽯⽯⽯⽯⽇⽯⽯⽇⽯⽯⽯⽯ 🔳🔳🔳🔳🏮🔳🔳🏮🔳🔳🔳🔳 🔳🔳🔳🔳🏮🔳🔳🏮🔳🔳🔳🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽇⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽇ 🏮🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🏮  🏮🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🏮
⽯⿆⿆⿆⿆⽔⽔⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🌊🌊🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🌊🌊🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⽔⽔⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🌊🌊🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🌊🌊🥔🥔🥔🥔🔳
⽇⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽇ 🏮🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🏮  🏮🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🏮
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⿆⿆⿆⿆⿆⿆⿆⿆⿆⿆⽯ 🔳🥕🥕🥕🥕🥕🥕🥕🥕🥕🥕🔳 🔳🥔🥔🥔🥔🥔🥔🥔🥔🥔🥔🔳
⽯⽯⽯⽯⽇⽯⽯⽇⽯⽯⽯⽯ 🔳🔳🔳🔳🏮🔳🔳🏮🔳🔳🔳🔳 🔳🔳🔳🔳🏮🔳🔳🏮🔳🔳🔳🔳

This gives 96 farmland blocks per 1 infinite water source. Other designs use only 1 block of water in the middle, but that requires an infinite water source elsewhere, increasing total travel distance and preventing the farm to expand locally. Another thing to consider is this fits quite freely into 1 chunk with a lot of room to spare for walkways capable of fitting 2 horses side by side. 1 such module is 10x10 blocks. Have a tiling table:

Tiled into  Crops  84-stack  Side  Chunk fit  Fit side  Border
  0²=   0       0         0     0    0²=   0      0       0
  1²=   1      96      8064    10    1²=   1     16       3
  3²=   9     864     72576    30    2²=   4     32       1
  4²=  16    1536    129024    40    3²=   9     48       4
  6²=  36    3456    290304    60    4²=  16     64       2
  7²=  49    4704    395136    70    5²=  25     80       5   
  8²=  64    6144    516096    80    5²=  25     80       0
  9²=  81    7776    653184    90    6²=  36     96       3
 11²= 121   11616    975744   110    7²=  49    112       1
 12²= 144   13824   1161216   120    8²=  64    128       4
 14²= 196   18816   1580544   140    9²=  81    144       2
 15²= 225   21600   1814400   150   10²= 100    160       5   
 16²= 256   24576   2064384   160   10²= 100    160       0
 17²= 289   27744   2330496   170   11²= 121    176       3
 19²= 361   34656   2911104   190   12²= 144    192       1
 20²= 400   38400   3225600   200   13²= 169    208       4
 22²= 484   46464   3902976   220   14²= 196    224       2
 23²= 529   50784   4265856   230   15²= 225    240       5   
 24²= 576   55296   4644864   240   15²= 225    240       0
 25²= 625   60000   5040000   250   16²= 256    256       3
 27²= 729   69984   5878656   270   17²= 289    272       1
 28²= 784   75264   6322176   280   18²= 324    288       2
 30²= 900   86400   7257600   300   19²= 361    304       4
 31²= 961   92256   7749504   310   20²= 400    320       5   
 32²=1024   98304   8257536   320   20²= 400    320       0
 33²=1089  104544   8781696   330   21²= 441    336       3
 35²=1225  117600   9878400   350   22²= 484    352       1
 36²=1296  124416  10450944   360   23²= 529    368       4
 38²=1444  138624  11644416   380   24²= 576    384       2
 39²=1521  146016  12272904   390   25²= 625    400       5   
 40²=1600  153600  12902400   400   25²= 625    400       0
 41²=1681  161376  13555584   410   26²= 676    416       3
 43²=1849  177504  14910336   430   27²= 729    432       1
 44²=1936  185856  15611904   440   28²= 784    448       4
 46²=2116  203136  17063424   460   29²= 841    464       2
 47²=2209  212064  17813376   470   30²= 900    480       5   
 48²=2304  221184  18579456   480   30²= 900    480       0
 49²=2401  230496  19361664   490   31²= 961    496       3
 51²=2601  249696  20974464   510   32²=1024    512       1
If you're crazy and render distance allows, you can try these:
102²=10404  998784  83897856 1020   64²= 4096  1024       2
153²=23409 2247264 188770176 1530   96²= 9216  1536       3
204²=41616 3995136 335591424 2040  128²=16384  2048       4
255²=65025 6242400 524361600 2550  160²=25600  2560       5
256²=65536 6291456 528482304 2560  160²=25600  2560       0

Expanding into the landscape seems natural and straightforward, but the travel time between storage and planting location grows over manageable distances. Remember you cannot sprintjump on farmland because you would trample it, and travelling diagonally over the entire farm is slow whether sprinting across the farmland or sprintjumping on the Manhattan route made by the walkways. Not to mention the render distance is only 5 or so to reduce lag, so with an anti-AFK water conveyor the maximum effective size is 20x20 chunks, and even then, it gets quarter time of being loaded, so it grows 4x slower. The solution would be stacking these moudules vertically. 3 blocks are required for each layer, and available vertical space spans from 6 to 256, that's 250 blocks, which means 83 full layers. Depends on version whether the 84th layer works, in 1.14 it does. See the table for crop count. Then the water would fill just from the top and flow its way to the bottom, doubling as a water elevator. Hoppers and item elevators could be used to transport products and seeds into a central storage located at level 128. It may be possible to implement redstone mechanism that causes the flowing water to spill on each level to harvest the crops, but that would probably require 4 blocks per layer, therefore there could be only 62 layers, that's 5952, 53568, and 214272 crops respectively. Diagram follows, notice the different torch pattern along the border:

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Lighting the middle of these tiled designs can be done by exchanging some water elevators (preferably in checkerboard pattern) for Jack-O-Lantern interruptions. When doing 3 block high ceilings, you can put the Jack-O-Lanterns on top of them in some well-thought out pattern, like in the middle of them as shown above with the "oo" tile.

It's somewhat similar to the dirt tower thing ibxtoycat occasionally builds in his videos, where he uses 2x1 design. Below is a fancier 1x1 version made in creative. Vanilla can't undo /clone and I can't do math in 2 AM, so crops are only on top. Chest on each floor hooked to a hopper bus is optional. In 1.14, torches can be replaced with lanterns hanging from the top (except on the topmost floor), interfering less during harvest.




Finally, a quite modular 9/11 memorial farm utilizing the design above, originally built on 2b2t.org, in glorious colorful ANSI, exported to GIF for modern convenience (PNG was 2x larger, can't convert to HTML):


Build a motorway instead of a wall

ASCII art strikes again, make sure your browser doesn't override the font with a proportional one.

Donald Trump said he'd like to build a wall. But many people would try to climb over the wall and throw GM food, spray, piss, shit and bang over it. But how many would attempt to cross or disrupt a busy motorway? And it could be sold as being in the interest of reducing congestion in binational cities. All the steep mountains can be blown up like it's usually done when building these. Mexico has a road mostly along the border, but US just don't, so if someone has to move along the border to adjacent city, they must carry a passport and stuff, waiting at the border checkpoint way too long.

The idea came to my mind after I saw the 0 Ave in Vancuover suburbs and on the opposite side of the border the Boundary Road. It really looked like some kind of parkway being repaired, sice in Eupope yellow stripes modify the white ones, which is usually done when the road is being repaired. The only thing missing to resemble the streets in Prague suburbs were some buildings on the US side. One could even make a U-turn when using a SUV or a Jeep crossing the border instead of driving accross the other lane opposite direction, minding that little trench, which can be fixed by dirt from the border tunnels. The roads are so close, no wall, only that trench. Canada had to put signs and barries for people not to run into USA in the night, thinking 0 Ave and Boundary Road form a single street since they totally look like it. Northen and southern NAFTA Roads, maybe?

Either both directions could be built by USA, therefore entire motorway would be on its land, or half of the money could be given or lent to Mexico to build the other direction, therefore the border would run right in the middle. Mexico is poor, so it can't be expected to share the expenses, as with the proposed wall. Of course it should be a toll road so the border checkpoints would also serve as toll gates (maybe vice versa) and the profit should go to the renegotiated NAFTA funds.

A special law (or executive order as Donald Trump likes) could make sure that the speed limit is 100 mph or more and anyone attempting to cross it over and being run over was doing it illegally and the drivers wouldn't be liable. Some kind of Frogger minigame IRL, wouldn't it be? A cheap fence could also be put on the sides, although there are little to no animals in the desert around. The expensive animal overpasses as seen in Czechia could be put in form of plain wooden bridges between the fenced reservations, but the few animals could use the border checkpoints where the officer could specifically touch the animal and if it wouldn't make an excepted sound (like grabbing the horns and then 5 seconds late some human-imitated noise), it wouldn't be let thru without a passport.

This project is as ambitious as the "big beautiful wall" and makes way more sense. Symbolically, great nations build bridges, not walls. Walls are so 80s, Big Brother cameras and brutal police are more 2020s.


Road diagram:

Line height is 4 ft to make a lane 12 ft or 366 cm wide. This should be generous for 1 wide bus or 2 motorbikes. The whole motorway is 240 ft across, 120 ft from the border line on each side.

===========================================================================================
___________________________________________________________________________________________

On next exit to USA 
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

On next exit to Mexico
__  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __

Thru
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Thru
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Thru
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Thru
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Reserved    <>              <>              <>              <>              <>
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Reserved    <>              <>              <>              <>              <>
___________________________________________________________________________________________

===========================================================================================
^ American Profile
Border line -------------------------------------------------------------------------------
v Mexican Profile
===========================================================================================
___________________________________________________________________________________________

Reserved    <>              <>              <>              <>              <>
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Reserved    <>              <>              <>              <>              <>
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Thru
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Thru
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Thru
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

Thru
__  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __  __

On next exit to USA
___    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____    ____

On next exit to Mexico
___________________________________________________________________________________________

===========================================================================================


Junction:

FFGGGGGG  ||  GGGGGGFF
FFGGGGGG--++--GGGGGGFF
FFGGGGGG  ||  GGGGGGFF   L E G E N D :
  PPPP   ####   PPPP
  PPPP  r####r  PPPP    - = | \ / Roads
       rT,||,Tr         + Intersection
      r,,-++-,,r        # Border+Toll Checkpoint
rrrrrr,,/,||,\,,rrrrrr  r Fence
-------=------=-------    Sand, but trees welcome
======================  T Watch tower
-------=------=-------  , Sand for footprints
rrrrrr,,\,||,/,Trrrrrr  G Gas station, shops
      r,,-++-,,r        P Parking
       rT,||,Tr         F Fast food
  PPPP  r####r  PPPP
  PPPP   ####   PPPP
FFGGGGGG  ||  GGGGGGFF  Use a square font for
FFGGGGGG--++--GGGGGGFF  better experience.
FFGGGGGG  ||  GGGGGGFF