Semi-deliberately released outated, last modification was made on 4th July 2017. The 1500 lavacast wall added since that time is missing, but the 5th-6th Incursion 1k obsidian wall is assumed to be completed. Southern Canal now encircles the spawn at 1200, just like Melon Highway did at some time at 1900. 1 pixel corresponds to 10x10 blocks area. Coords taken from 2b2t.online. Addressing them was made easier by making the picture 2000x2000 pixels, so it represents 10000 blocks from the origin in reach direction. This area is called Spawn. It can be traversed side to side using Nether in 1250 blocks, diagonally about 1767.76695 Euclidean block edges, and 1 block edge should correspond to 1 meter or 3.3 feet. There's even a 1k ring road in Nether with many portals, available in 2 different altitudes (121 and 64), corresponding to 8k in the Overworld. So 10k isn't too big to be called a spawn, especially if you have this infrastructure.
Now completely obsoleted, DaPorkchop_ has made world download by SCC of 10240 blocks or 20 regions from spawn into a nice map available at https://map.daporkchop.net/#topdown/0/7/0/0/64, even isometric. Best utility for navigating spawnfor the next year or so. Just needs some captions, maybe pull them from 2b2t.online. The extent of this is why I dediced to built the ring road at 10K, not 20K nor 5K. In the recent Society Project survey, most people consider spawn to stretch to 10K, yet 5K and 20K people happen to sum up to more. To this day the map continues to be spammed by 2pork2bot in chat. It may need some updating after a few years, maybe even bigger area of 20480 blocks or 40 regions from spawn.
Another update (12/2019): A world download of everything up to 51200 blocks out in Overworld (21k in Nether and End) done by a bunch of people was released and added to DaPorkchop's map. Unfortunately my work on -10K -7K and later is nowhere to be seen, meaning this area was downloaded quite some time ago. Meanwhile -10K -8K and 9k11k were griefed. The new download has made it possible to assess how far do the diagonal highways go in the Overworld. All highways exceed 21k in the Nether. All cardinal direction highways exceed 51.2k in the Overworld and 21k in the End. There's only 1 diagonal highway stub in The End, in quadrant III, built to a measly 800 blocks. Diagonal highways in the Overworld are built as in the following table. Remember Minecraft uses rightwards spinning (pravotočivé in Czech) coordinates and uses Y for altitude.
Quadrant Sign Extent Euclidean
I ++ 5600 7920
II -+ < 1000 < 1414 (too messy there)
III -- 15600 22062
IV +- 21100 29840
III - -1/2 9750 10900,831390 (West-North-West between X- and --)
The developers of Impact and Baritone along with Spawmasons have made a big obsidian Freemason sign at Y=255, portions of which can in fact serve as a highway. Here's it superimposed over the old 10K world download, therefore another good map for navigating under 5K out: https://eclipse.spawnmason.com/#MASONIC_ECLIPSE_MAP3D/
I built the Melon Higway Spawn Shrine/Station on some McLeaks alts using Impact at that time. It could be called Melon House Gardens, only if the Melon House would last for longer than few months. It was griefed shortly before the server upgraded to 1.12 so I couldn't rebuild it completely in time to appear on the 10K world download. I plan to return and build a swastika-shaped shrine (14K88K would be nice), 9/11 twin farm towers at 9K11K (done and griefed, on the way to become the new 2k2k or NFE), and disperse some minishrines here and there in a way that bores griefers to oblivion. If they are griefing 100th farm that looks completely the same as the previous 99, they will proclaim it too repetitive and boring and focus on finding something else that will look way better when being blown up.
AntVenom has relased a video about this server, so the sparked interest could bring some Ants to my page. 2b2t's existence is a common knowledge now. I myself am a late Rusher, but when I finally bought Minecraft just to have a persistent presence on this server, by account join date I count as Ant too. But those MCLeaks alts helped to mask the newfagness. Hause may have my (old) IP address, so it is provable I am a Rusher and not an Ant.
There are roughly exponentially divided zones based on the distance from the origin. Exponentially because hacks have been able to make travelling distance effort scale logarithmically instead of linearly.
~1 Zero-Zero
~10 Highway Crossroads, +Y highway
~100 Spawn Core
~1k Lesser Spawn / Inner Spawn
~10k Greater Spawn / Spawn (on its own) / "On Spawn" Bases
~100k Flatlands / Outer Spawn / "At Spawn" Bases
~1M "Near Spawn" Bases
~10M "Away from Spawn" Bases
~33M "Far from Spawn" Bases / "Far Lands" (varies, Alpha had 33M (2^25), 1.8 has 29999984)
Mojang, please see the AntVenom's video about "removing" the world border and expand Minecraft (over)world size to those 2 billions in each axis.If you can't fix that crash between 67M and 134M, then just 64M. Nether and/or End can be accordingly (8 times in each direction) smaller. It would make 2b2t stand for "2 Billions 2 Traverse" and entertain those autists for long enough. An option for different world sizes and floating point precision at world creation would be desirable for slower PCs and lesser servers alike. Like (in each direction from origin) 8k half, 32M single, and those 2G or even 1T double. While double precision can handle up to 9E while maintaining integer precision, many things still use 32-bit integers. But it seems to be enough, as there is no one that autistic to travel 250 million blocks in Nether, even with elytra or pigspeed hacks. 4 million are easy with these, just like a coast-to-coast road trip across USA.
In recent (March 2019) findings, because of https://www.reddit.com/r/Minecraft/comments/9u9d4i/floats_minecraft_and_the_far_lands/ and https://www.reddit.com/r/Minecraft/comments/atvcyv/the_new_lighting_engine_added_in_114_causes_light/, the world border should be preferably moved to 33M from the current 30M, as it effectively was in Beta. If Mojang didn't use automatic refactoring and were more careful, otherwise I can't explain (double)((float)x + 0.5f), they could easily do 2G, and that times the chunk size of 16 is 34G, where the world would wrap as chunks are getting overwritten, but with 512 block regions, that could be 1T (T as in tera, also trillion in short system, but I am European so it's billion for me), which is the limit in Cubic Chunks. The world height deserves to be (optionally) increased at least to 16 * 128 = 2048 blocks now that the Anvil format loosely adapts the concept. How come the world be so flat it makes Minecraft essentially 2.5D? It's like Rise of the Triad which used a code-bent Wolf3D engine and managed to have 16 vertical layers. Even Doom and Duke3D could have a map with a 65K^3 cube room.
Also the highways need some care in their spawn sections, which is difficult to provide when you are constantly taking things out of spawn and can't even mine enough cobblestone during bad TPS "weather", let alone obsidian. Nevertheless a Spawn Bypass Road branching diagonally at +/-20k and turning parallel at +/-10k, then again turning diagonal at -/+10k and mergind with the original higway at -/+20k would benefit those who perform spawn operations greatly. Alternatively the same can be done with 5k and 10k, but 5k seems too close to me. The altitude should be 69 just like the old narrow higways each 400 blocks between the 2k2ks (4 lavacasts, only the -2k-2k is under the real thing), to allow boats to pass under at sea level of 64 or 63. See the following chart:
Z-
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-- ▓▓ ██ ▓▓ +-
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MH░░░░░░░░▓▓░░░░░░░░░░░░░░▓▓░░░░▒▒░░░░▒▒░░██░░░░██ ██ ▒▒ ▒▒ ▓▓ ▓▓
▓▓ ▓▓ ▒▒ ▒▒ ██==██==██ ▒▒ ▒▒ ▓▓ ▓▓
▓▓ ▓▓▒▒ ▒▒ ||██████|| ▒▒ ▒▒▓▓ ▓▓
X-██████████████████████████████████████████████████████████████████████████████████████████████X+
▓▓ ▓▓▒▒ ▒▒ ||██████|| ▒▒5 ▒▒▓▓10 15 ▓▓ 20
▓▓ ▓▓ ▒▒ ▒▒ ██==██==██ ▒▒ ▒▒ ▓▓ ▓▓
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██▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓██▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓██
██ ▓▓ ██10 ▓▓ ██
██ ▓▓ ██ ▓▓ ██
-+ ▓▓ ██ ▓▓ ++
▓▓ ██ ▓▓
Recommended profile: ▓▓ ██ ▓▓ L E G E N D :
▓▓ ██15 ▓▓ ░░ Melon Higway
Nf Cr ▓▓ ██ ▓▓ ▒▒ Proposed Alternative
ObCoCoCoCoObOf ▓▓ ██ ▓▓ ▓▓ Proposed Preferred
DiCo CoDi ▓▓ ██ ▓▓ ██ Built (may be griefed)
▓▓██▓▓ 20 Kilobloks away from 00
Co Cobblestone Of Oldfag Cr Crystal ██20 || == Incursion Walls
Ob Obsidian Nf Newfag Di Dirt Z+ Inter2k2k roads not shown
The diagonal highways are better than the cardinal ones. They are less griefed and are made of less obsidian. The only downside is they end too early, for example the ++ highway ends with a shrine at 5500 and 2 portals afterwards. The -- highway is my favorite for some reason, maybe because I fear I would swap the signs and end up on the opposite side. The Melon Highway, which it intersects near Hermeticlock's World Famous Spawnbase, was turned into a Melon Canyon some time during the 6th incursion. Some faggots just don't appreciate the collective effort that went into building this public utility infrastructure. If they wanted to disable it because of newfags, they could just run a 1-directional TNT duping bomber over it once, not create a stupid TNT canyon.
I propose that each player be assigned a section of highway to maintain, based on the lowest 8 bytes of the hash of their nickname.
Nibbles Meaning
0 Which 1 of the 8 main highways, +8 is Nether
1~7 +/- 1K around this much K (2 maintainers for each 1000)
8 Which ring road as a side project, +8 is Nether
9~15 around this much K, counted from -Z (North) clockwise
Ring roads ({} - proposed): 1K (Nether only), 1900 Melon Ring (Overworld only), {5K, 10K, 10K Diamond, 20K Diamond, 1.6M Nether / 12.8M Overworld (Farlands), 15M (Overworld Only),} 3750K (Nether only), 29999K.
Nether |Overworld*| Length | Notes .
500 | 4K | 32K | Closest to spawn I'll ever consider
625 | 5K | 40K | Diamond variant gets too close
1K | 8K | 64K |
1250 | 10K | 80K | Old extent of the largest world download
2500 | 20K | 100K | Diamond variant 8√2⋅10⁴ Euclidean
5K | 40K | 160K | etc.
6250 | 50K Í 200K | New extent of the largest world download
10K | 80K | 320K |
20K | 160K | 640K | New extent of the largest world download (Nether)
50K | 400K | 1.6M |
Only with automatic AFK highway builders:
125K | 1M | 8M |
250K | 2M | 16M |
1M | 8M | 64M | Last solid for Bedrock Edition
1.6M | 12.8M | 102.4M | Farlands searching, diamond useless
1.75M | 15M | 120M | Overworld halfway
2M | 16M | 128M |
3M | 24M | 256M |
3.75M | 29999K | 239992K | Current Overworld border
Usefulness questionable:
4M | | | Old ghost chunk start
4194K | | | Even older ghost chunk start
15M | | | Nether halfway
29999K | | | Current Nether border
* This column also doubles as a total length in the Nether.
End not considered due to frequent inaccessibility because some faggots always grief the portals, but the 5K/10K/20K/15M/29999K would apply, possibly even 2K and 1K as the giant lavacasts aren't present. +/-X includes the parallel Melon Highway, +/-Z includes the Old Spawn Road and similar.
*******************************************************************
With the world format change, the only way to convert those 4 TB into 1.13 in a reasonable time is to delete all chunks that are the same as they would have generated in 1.12 anew. Because elytra is a very exploitable mean of travel (doomed to be disabled permanently), there are many of such chunks. The problem is - to check whether a chunk has been modified from what generates naturally, the chunks to be compared must be generated again. This could happen incrementally and be governed by a plugin which cancels generation of chunks which failed to generate in time while players were passing through them, and deletes newly generated chunks which have not been altered for some time. Thus the world of 2b2t can be a delta to a clean world with the same seed, which can be predictively genarated as a cache on a different server, and the needed chunks copied to the actual 2b2t world. This could open a way to a dynamic view distance, where slowly travelling players would see more of the world, therefore encouraging people to slow down while exploring. The chunk cache server could be available for visit in spectator mode, if only to derease the player load on the main server (unless they can have more windows of Minecraft opened).
The above paragraph is outdated as of 2020, as 2b2t is declared stuck on 1.12.2 until there's a version with comparable performance released again. 1.15 hasn't been met with exactly positive reactions. Despite having performance improvements, it's still nowhere near 1.12.2 levels. MinecraftOnline still runs 1.7.10 as they haven't got past the 1.8 performance degradation, while the server being mostly empty due to bans for accidental griefing, as in breaking a torch, or accidental connecting with a client modded a bit too much. Constantiam is even more firm with remaining on 1.12.2, but has become whitelisted because Phantom can't fix lag from lagfags without removing vanilla mechanics, so not anarchy anymore. Now I realize how blessed are we with Hause despite all the unbreakables and e-speed drama. (Noticed boats cannot be placed on land and even 2.5 multiplier dismounts, at least richfags have Elytra+ for now.) 9b9t has implemented a queue which will be needed for all the Constantiam refugees. JJ bans doxxers though, which is fine I guess since it's not in-game and it's probably unlawful anyway.
The main goal for newfags on 2b2t is to make it so that they spawn somewhere else than at spawn. Another milestone is to obtain a Silk Touch enchantment on a pickaxe, so you can get an Ender Chest to carry around. The next thing is to make it so you appear like an oldfag, having full enchanted diamond armor, gapples, totems and maybe crystals. It may be handy to find a dupe stash for that. The ultimate achievement on 2b2t would be to find a working End portal and build a self-sustainable base at the end of The End, so when the portals get griefed (shouldn't happen but it's 2b2t), you can enjoy cloud-based singleplayer with lag and chat, in hardcore with respect to The End. A pilgrimage around the border in all dimensions is also a more or less covenant, but feasibility depends on the current configuration of anti-cheat. You can travel slowly and build or repair the highways with obsidian for easier crystalling or with cobblestone for easier escaping of newfags, depending on your progress on the server. Alternatively, if you still believe in PvP after 1.9, the ultimate goal is to stand at spawn as the one who kills newfags like those you once were.
Escaping spawn on 2b2t is easy compared to Constantiam or anarchy.pw. Whlile you have to walk a long time, finding holes in 3 walls and a bridge over a TNT trench, there are almost no mobs to annoy you while attempting to collect resources. Hunger isn't even a problem since 1.11 unless you take damage, sprint or jump. On the other side, it's difficult to obtain wool on 2b2t, which is required for crafting a bed so you can change your spawn point from spawn. It's not a good idea to log out with a bed set, some fag may bedtrap you and if you die before checking it, you have to get an alt to untrap you or beg Hause. Passive mobs like sheep are rare in old chunks, so only option is to kill around 20 spiders or find cobwebs in abandoned mineshafts. And if you happen to come across a mob on 2b2t, fighting is difficult when the TPS is around 10. Less than 5 is fine because you can escape them. Strangely, lately the amount of mobs I come across on 2b2t has increased. They have managed to kill me multiple times before I baritoned diamonds for armor. Hausemaster may up to something, or it's just that no one is AFK farming because of Anti-AFK.
***************************************
* 2B2T.ORG SEED: -4172144997902289642 *
***************************************
So you can use Amidst instead of modding your client with a minimap. But Porkchop's map is now way better.
Other large scale things I like to build are oversized manual farms. Automatic farms would be of little to no use because they would become essentially lag machines. The block update lag seems enough to me. Also 2b2t is a Spigot server so redstone is unreliable. A section about farm designs was moved to https://getmania.blogspot.com/2017/02/minecraft-patterns-models-minecrafti.html.
Following are some screenshots of farms I found, expanded, and left. They are all on a highway that is either built or proposed, so grief as you like. I estimate they have lasted in a recognizable form until the following spawn incursion.
The Melon Highway Spawn Srine got featured in BarrenDome's video: https://www.youtube.com/watch?v=4aaH3bUibIU (at around 14 minutes)
I have to admit, it was a collaborative process of both anonymous construction and destruction, which is what makes 2b2t unique.
I have been building a 9/11 memorial farm at -9K -11K from May 2019 but it was griefed in the 1st week of July, in it's final phase of building. Originally not even a sign stood here on these special coordinates. A good many people found it during construction, and while they always left a mess in the chests or didn't replant fully, they ultimately didn't do any harm. Except for 1 faggot or a group of them who had nothing better to do. Public monuments like these are not private bases nor dupe stashes so there's no point in griefing them.
Some faggot spammed 3x almost the same comment advertising some cringey fagtions server. Articles get progressively edited here.
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V
Now completely obsoleted, DaPorkchop_ has made world download by SCC of 10240 blocks or 20 regions from spawn into a nice map available at https://map.daporkchop.net/#topdown/0/7/0/0/64, even isometric. Best utility for navigating spawn
Another update (12/2019): A world download of everything up to 51200 blocks out in Overworld (21k in Nether and End) done by a bunch of people was released and added to DaPorkchop's map. Unfortunately my work on -10K -7K and later is nowhere to be seen, meaning this area was downloaded quite some time ago. Meanwhile -10K -8K and 9k11k were griefed. The new download has made it possible to assess how far do the diagonal highways go in the Overworld. All highways exceed 21k in the Nether. All cardinal direction highways exceed 51.2k in the Overworld and 21k in the End. There's only 1 diagonal highway stub in The End, in quadrant III, built to a measly 800 blocks. Diagonal highways in the Overworld are built as in the following table. Remember Minecraft uses rightwards spinning (pravotočivé in Czech) coordinates and uses Y for altitude.
Quadrant Sign Extent Euclidean
I ++ 5600 7920
II -+ < 1000 < 1414 (too messy there)
III -- 15600 22062
IV +- 21100 29840
III - -1/2 9750 10900,831390 (West-North-West between X- and --)
The developers of Impact and Baritone along with Spawmasons have made a big obsidian Freemason sign at Y=255, portions of which can in fact serve as a highway. Here's it superimposed over the old 10K world download, therefore another good map for navigating under 5K out: https://eclipse.spawnmason.com/#MASONIC_ECLIPSE_MAP3D/
I built the Melon Higway Spawn Shrine/Station on some McLeaks alts using Impact at that time. It could be called Melon House Gardens, only if the Melon House would last for longer than few months. It was griefed shortly before the server upgraded to 1.12 so I couldn't rebuild it completely in time to appear on the 10K world download. I plan to return and build a swastika-shaped shrine (14K88K would be nice), 9/11 twin farm towers at 9K11K (done and griefed, on the way to become the new 2k2k or NFE), and disperse some minishrines here and there in a way that bores griefers to oblivion. If they are griefing 100th farm that looks completely the same as the previous 99, they will proclaim it too repetitive and boring and focus on finding something else that will look way better when being blown up.
There are roughly exponentially divided zones based on the distance from the origin. Exponentially because hacks have been able to make travelling distance effort scale logarithmically instead of linearly.
~1 Zero-Zero
~10 Highway Crossroads, +Y highway
~100 Spawn Core
~1k Lesser Spawn / Inner Spawn
~10k Greater Spawn / Spawn (on its own) / "On Spawn" Bases
~100k Flatlands / Outer Spawn / "At Spawn" Bases
~1M "Near Spawn" Bases
~10M "Away from Spawn" Bases
~33M "Far from Spawn" Bases / "Far Lands" (varies, Alpha had 33M (2^25), 1.8 has 29999984)
Mojang, please see the AntVenom's video about "removing" the world border and expand Minecraft (over)world size to those 2 billions in each axis.
In recent (March 2019) findings, because of https://www.reddit.com/r/Minecraft/comments/9u9d4i/floats_minecraft_and_the_far_lands/ and https://www.reddit.com/r/Minecraft/comments/atvcyv/the_new_lighting_engine_added_in_114_causes_light/, the world border should be preferably moved to 33M from the current 30M, as it effectively was in Beta. If Mojang didn't use automatic refactoring and were more careful, otherwise I can't explain (double)((float)x + 0.5f), they could easily do 2G, and that times the chunk size of 16 is 34G, where the world would wrap as chunks are getting overwritten, but with 512 block regions, that could be 1T (T as in tera, also trillion in short system, but I am European so it's billion for me), which is the limit in Cubic Chunks. The world height deserves to be (optionally) increased at least to 16 * 128 = 2048 blocks now that the Anvil format loosely adapts the concept. How come the world be so flat it makes Minecraft essentially 2.5D? It's like Rise of the Triad which used a code-bent Wolf3D engine and managed to have 16 vertical layers. Even Doom and Duke3D could have a map with a 65K^3 cube room.
Also the highways need some care in their spawn sections, which is difficult to provide when you are constantly taking things out of spawn and can't even mine enough cobblestone during bad TPS "weather", let alone obsidian. Nevertheless a Spawn Bypass Road branching diagonally at +/-20k and turning parallel at +/-10k, then again turning diagonal at -/+10k and mergind with the original higway at -/+20k would benefit those who perform spawn operations greatly. Alternatively the same can be done with 5k and 10k, but 5k seems too close to me. The altitude should be 69 just like the old narrow higways each 400 blocks between the 2k2ks (4 lavacasts, only the -2k-2k is under the real thing), to allow boats to pass under at sea level of 64 or 63. See the following chart:
Z-
██
▓▓██▓▓
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-- ▓▓ ██ ▓▓ +-
██ ▓▓ ██ ▓▓ ██
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██▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓██▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓██
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MH░░░░░░░░▓▓░░░░░░░░░░░░░░▓▓░░░░▒▒░░░░▒▒░░██░░░░██ ██ ▒▒ ▒▒ ▓▓ ▓▓
▓▓ ▓▓ ▒▒ ▒▒ ██==██==██ ▒▒ ▒▒ ▓▓ ▓▓
▓▓ ▓▓▒▒ ▒▒ ||██████|| ▒▒ ▒▒▓▓ ▓▓
X-██████████████████████████████████████████████████████████████████████████████████████████████X+
▓▓ ▓▓▒▒ ▒▒ ||██████|| ▒▒5 ▒▒▓▓10 15 ▓▓ 20
▓▓ ▓▓ ▒▒ ▒▒ ██==██==██ ▒▒ ▒▒ ▓▓ ▓▓
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▓▓ ██15 ▓▓ ░░ Melon Higway
Nf Cr ▓▓ ██ ▓▓ ▒▒ Proposed Alternative
ObCoCoCoCoObOf ▓▓ ██ ▓▓ ▓▓ Proposed Preferred
DiCo CoDi ▓▓ ██ ▓▓ ██ Built (may be griefed)
▓▓██▓▓ 20 Kilobloks away from 00
Co Cobblestone Of Oldfag Cr Crystal ██20 || == Incursion Walls
Ob Obsidian Nf Newfag Di Dirt Z+ Inter2k2k roads not shown
The diagonal highways are better than the cardinal ones. They are less griefed and are made of less obsidian. The only downside is they end too early, for example the ++ highway ends with a shrine at 5500 and 2 portals afterwards. The -- highway is my favorite for some reason, maybe because I fear I would swap the signs and end up on the opposite side. The Melon Highway, which it intersects near Hermeticlock's World Famous Spawnbase, was turned into a Melon Canyon some time during the 6th incursion. Some faggots just don't appreciate the collective effort that went into building this public utility infrastructure. If they wanted to disable it because of newfags, they could just run a 1-directional TNT duping bomber over it once, not create a stupid TNT canyon.
I propose that each player be assigned a section of highway to maintain, based on the lowest 8 bytes of the hash of their nickname.
Nibbles Meaning
0 Which 1 of the 8 main highways, +8 is Nether
1~7 +/- 1K around this much K (2 maintainers for each 1000)
8 Which ring road as a side project, +8 is Nether
9~15 around this much K, counted from -Z (North) clockwise
Ring roads ({} - proposed): 1K (Nether only), 1900 Melon Ring (Overworld only), {5K, 10K, 10K Diamond, 20K Diamond, 1.6M Nether / 12.8M Overworld (Farlands), 15M (Overworld Only),} 3750K (Nether only), 29999K.
Nether |Overworld*| Length | Notes .
500 | 4K | 32K | Closest to spawn I'll ever consider
625 | 5K | 40K | Diamond variant gets too close
1K | 8K | 64K |
1250 | 10K | 80K | Old extent of the largest world download
2500 | 20K | 100K | Diamond variant 8√2⋅10⁴ Euclidean
5K | 40K | 160K | etc.
6250 | 50K Í 200K | New extent of the largest world download
10K | 80K | 320K |
20K | 160K | 640K | New extent of the largest world download (Nether)
50K | 400K | 1.6M |
Only with automatic AFK highway builders:
125K | 1M | 8M |
250K | 2M | 16M |
1M | 8M | 64M | Last solid for Bedrock Edition
1.6M | 12.8M | 102.4M | Farlands searching, diamond useless
1.75M | 15M | 120M | Overworld halfway
2M | 16M | 128M |
3M | 24M | 256M |
3.75M | 29999K | 239992K | Current Overworld border
Usefulness questionable:
4M | | | Old ghost chunk start
4194K | | | Even older ghost chunk start
15M | | | Nether halfway
29999K | | | Current Nether border
* This column also doubles as a total length in the Nether.
End not considered due to frequent inaccessibility because some faggots always grief the portals, but the 5K/10K/20K/15M/29999K would apply, possibly even 2K and 1K as the giant lavacasts aren't present. +/-X includes the parallel Melon Highway, +/-Z includes the Old Spawn Road and similar.
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With the world format change, the only way to convert those 4 TB into 1.13 in a reasonable time is to delete all chunks that are the same as they would have generated in 1.12 anew. Because elytra is a very exploitable mean of travel (doomed to be disabled permanently), there are many of such chunks. The problem is - to check whether a chunk has been modified from what generates naturally, the chunks to be compared must be generated again. This could happen incrementally and be governed by a plugin which cancels generation of chunks which failed to generate in time while players were passing through them, and deletes newly generated chunks which have not been altered for some time. Thus the world of 2b2t can be a delta to a clean world with the same seed, which can be predictively genarated as a cache on a different server, and the needed chunks copied to the actual 2b2t world. This could open a way to a dynamic view distance, where slowly travelling players would see more of the world, therefore encouraging people to slow down while exploring. The chunk cache server could be available for visit in spectator mode, if only to derease the player load on the main server (unless they can have more windows of Minecraft opened).
The above paragraph is outdated as of 2020, as 2b2t is declared stuck on 1.12.2 until there's a version with comparable performance released again. 1.15 hasn't been met with exactly positive reactions. Despite having performance improvements, it's still nowhere near 1.12.2 levels. MinecraftOnline still runs 1.7.10 as they haven't got past the 1.8 performance degradation, while the server being mostly empty due to bans for accidental griefing, as in breaking a torch, or accidental connecting with a client modded a bit too much. Constantiam is even more firm with remaining on 1.12.2, but has become whitelisted because Phantom can't fix lag from lagfags without removing vanilla mechanics, so not anarchy anymore. Now I realize how blessed are we with Hause despite all the unbreakables and e-speed drama. (Noticed boats cannot be placed on land and even 2.5 multiplier dismounts, at least richfags have Elytra+ for now.) 9b9t has implemented a queue which will be needed for all the Constantiam refugees. JJ bans doxxers though, which is fine I guess since it's not in-game and it's probably unlawful anyway.
The main goal for newfags on 2b2t is to make it so that they spawn somewhere else than at spawn. Another milestone is to obtain a Silk Touch enchantment on a pickaxe, so you can get an Ender Chest to carry around. The next thing is to make it so you appear like an oldfag, having full enchanted diamond armor, gapples, totems and maybe crystals. It may be handy to find a dupe stash for that. The ultimate achievement on 2b2t would be to find a working End portal and build a self-sustainable base at the end of The End, so when the portals get griefed (shouldn't happen but it's 2b2t), you can enjoy cloud-based singleplayer with lag and chat, in hardcore with respect to The End. A pilgrimage around the border in all dimensions is also a more or less covenant, but feasibility depends on the current configuration of anti-cheat. You can travel slowly and build or repair the highways with obsidian for easier crystalling or with cobblestone for easier escaping of newfags, depending on your progress on the server. Alternatively, if you still believe in PvP after 1.9, the ultimate goal is to stand at spawn as the one who kills newfags like those you once were.
Escaping spawn on 2b2t is easy compared to Constantiam or anarchy.pw. Whlile you have to walk a long time, finding holes in 3 walls and a bridge over a TNT trench, there are almost no mobs to annoy you while attempting to collect resources. Hunger isn't even a problem since 1.11 unless you take damage, sprint or jump. On the other side, it's difficult to obtain wool on 2b2t, which is required for crafting a bed so you can change your spawn point from spawn. It's not a good idea to log out with a bed set, some fag may bedtrap you and if you die before checking it, you have to get an alt to untrap you or beg Hause. Passive mobs like sheep are rare in old chunks, so only option is to kill around 20 spiders or find cobwebs in abandoned mineshafts. And if you happen to come across a mob on 2b2t, fighting is difficult when the TPS is around 10. Less than 5 is fine because you can escape them. Strangely, lately the amount of mobs I come across on 2b2t has increased. They have managed to kill me multiple times before I baritoned diamonds for armor. Hausemaster may up to something, or it's just that no one is AFK farming because of Anti-AFK.
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* 2B2T.ORG SEED: -4172144997902289642 *
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So you can use Amidst instead of modding your client with a minimap. But Porkchop's map is now way better.
Other large scale things I like to build are oversized manual farms. Automatic farms would be of little to no use because they would become essentially lag machines. The block update lag seems enough to me. Also 2b2t is a Spigot server so redstone is unreliable. A section about farm designs was moved to https://getmania.blogspot.com/2017/02/minecraft-patterns-models-minecrafti.html.
Following are some screenshots of farms I found, expanded, and left. They are all on a highway that is either built or proposed, so grief as you like. I estimate they have lasted in a recognizable form until the following spawn incursion.
The Melon Highway Spawn Srine got featured in BarrenDome's video: https://www.youtube.com/watch?v=4aaH3bUibIU (at around 14 minutes)
I have to admit, it was a collaborative process of both anonymous construction and destruction, which is what makes 2b2t unique.
I have been building a 9/11 memorial farm at -9K -11K from May 2019 but it was griefed in the 1st week of July, in it's final phase of building. Originally not even a sign stood here on these special coordinates. A good many people found it during construction, and while they always left a mess in the chests or didn't replant fully, they ultimately didn't do any harm. Except for 1 faggot or a group of them who had nothing better to do. Public monuments like these are not private bases nor dupe stashes so there's no point in griefing them.
Some faggot spammed 3x almost the same comment advertising some cringey fagtions server. Articles get progressively edited here.
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