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2025-10-25

Some MTG decks build from semi-old cards

I built these decks semi-drunk on a Saint John's night while friends were celebrating the Wagner mutiny with loud drunk singing. Peak autism there. Not very strong decks due to the pay to win gambly nature of boosters, just sorting through garbage from childhood to have something semi-usable. Eternally single, so no GF to make me donate these to someone.

Likely valued at CZK 1k to 2k each, which is 5 to 10 large kebabs/shawarmas. All are dual color singletons with mana pairings inspired by foil color, which turned out to be the same as those of M11 core set. Comparted to them, the colors are more numerically balanced and there are more artifacts to mitigate wrong color mana draw. This was just before commander era, so all have 60 cards like the foils, and I don't have any mythic rare creatures to use as commanders.

I propose consensual deck exhaustion override. Whenever a player would lose by failing to draw a card, xe may beg others to let xyr shuffle xyr graveyard into xyr library at the cost of life to be negotiated, instead of all remaining. As a baseline, EoI costs 3 mana total, and Phyrexians could allow to pay this with 6 life, but EoI gives 5 life, so that's just 1 life down. Maybe this negotiating could be extended into Magicopoly.


NecroGrove / Vampire and Spider Goth Party

1st round green, 1st round black, black-green ϕ foils

Original deck building sin. Masochist life composting. Good bracket. Has EoI.


#Green Planeswalker:
1 Garruk, Primal Hunter

#Black creatures:
1 Black Knight
1 Sightless Ghoul
1 Nested Ghoul
1 Royal Assasin
1 Howling Banshee
1 Onyx Mage
1 Vengeful Pharaoh
1 Chancellor of the Dross (shiny)
1 Viscera Seer
1 Bloodthrone Vampire
1 Barony Vampire
1 Vampire Outcasts 
1 Captivating Vampire (shiny)
1 Entomber Exarch

#Black auras:
1 Enslave

#Green creatures:
1 Elvish Archdruid
1 Protean Hydra
1 Brutalizer Exarch
1 Stingerfling Spider
1 Llanowar Elves
1 Birds of Paradise
1 Carnage Wurm
1 Acidic Slime
1 Awakener Druid
1 Duskdale Wurm
1 Garruk's Packleader
1 Viridian Emissary
1 Garruk's Horde
1 Arachnus Spinner (shiny)
1 Sylvan Ranger

#Green auras:
1 Arachnus Web

#Black sorceries:
1 Smallpox
1 Deathmark
1 Diabolic Tutor
1 Rise from the Grave
1 Corrupt
1 Taste of Blood
1 Despise
1 Gruesome Encore

#Black instants:
1 Go for the Throat
1 Doom Blade

#Green sorceries:
1 Overwhelming Stampede (shiny)
1 Hunter's Feast (shiny)
1 Overrun
1 Nature's Spiral
1 Rampant Growth

#Green instants:
1 Titanic Growth
1 Hunter's Insight
1 Reclaim

#Artifacts:
1 Elixir of Immortality
1 Mindcrank
1 Tower of Calamities
1 Shriekhorn
1 Dragon's Claw
1 Warden of the Wall
1 Manalith

#Artifact creatures:
1 Hovermyr
1 Pestilent
1 Souleater
1 Vault Skirge

#Lands:
9 Forest
11 Swamp



Forest Fire: The Original Cataclysm / Barbecue at the End of the World

1st round red, 2nd round green, brown foils

Strong but conventional warfare. Shaivist cycle. Dragon's claw for autoheal.


#Red creatures:
1 Ancient Hellkite (shiny)
1 Cyclops Gladiator
1 Tormentor Exarch
1 Chancellor of the Forge
1 Prodigal Pyromancer
1 Fire Servant
1 Chandra's Spitfire
1 Ember Hauler
1 Forge Devil
1 Volcanic Dragon
1 Goblin Bangchuckers
1 Stormblood Berserker
1 Flameblast Dragon (shiny)
1 Crimson Mage
1 Flameborn Viron

#Red auras:
1 Talons of Falkenrath
1 Shiv's Embrace

#Red enchantments:
1 Warstorm Surge

#Red sorceries:
1 Whipflare
1 Fireball
1 Red Sun's Zenith
1 Tectonic Rift

#Red instants:
1 Gut Shot
1 Fling

#Green creatures:
1 Awakener Druid
1 Llanowar Elves
1 Vastwood Gorger
1 Garruk's Packleader
1 Duskdale Wurm
1 Stampeding Rhino
1 Stingerfling Spider
1 Acidic Slime
1 Giant Spider
1 Yavimaya Wurm
1 Greater Basilisk
1 Garruk's Companion
1 Sacred Wolf
1 Somberwald Dryad
1 Prized Unicorn
1 Tangle Mantis

#Green sorceries:
1 Nature's Spiral
1 Hunter's Feast
1 Cultivate
1 Rampant Growth

#Green instants:
1 Hunter's Insight
1 Plummet
1 Fog
1 Titanic Growth
1 Naturalize
1 Back to Nature

#Artifacts:
1 Shrine of Burning Rage
1 Grafdigger's Cage
1 Sorcerer's Strongbox
1 Dragon's Claw

#Artifact creatures:
1 Crumbling Colossus
1 Spin Engine

#Lands:
13 Mountain
1 Teetering Peaks
9 Forest



Divine Espionage / Holy Water / Bureau of Heavenly Affairs

1st round white, 1st and only round blue, light blue foil

Quintessence of my intellectual domside kinks with a bit of jihad armory. Has NDE.


#Blue creatures:
1 Augury Owl
1 Phantom Beast
1 Æther Adept
1 Azure Drake
1 Harbor Serpent
1 Merfolk Spy
1 Spire Serpent
1 Impaler Shrike
1 Air Servant
1 Niblis of the Breath
1 Skywinder Drake
1 Neurok Commando
1 Alluring Siren
1 Amphin Cutthroat
1 Chasm Drake

#Blue auras:
1 Numbing Dose
1 Flight
1 Mind Control

#Blue sorceries:
1 Preordain
1 Foresee
1 Gitaxian Probe
1 Call to Mind

#Blue instants:
1 Unsummon
1 Negate
1 Diminish
1 Quicksilver Geyser

#White creatures:
1 Angelic Arbiter (shiny)
1 Ajani's Pridemate
1 Vengeful Archon
1 Grand Abolisher
1 Serra Angel
1 White Knight
1 War Priest of Thune
1 Knight Exemplar
1 Griffin Rider
1 Assault Griffin
1 Cloud Crusader
1 Elite Vanguard
1 Palace Guard

#White auras:
1 Spirit Mantle
1 Armored Ascension

#White enchantment:
1 Near-Death Experience

#White sorceries:
1 Gather the Townfolk
1 Phyrexian Rebirth
1 Timely Reinforcements

#White instants:
1 Demystify
1 Angel's Mercy
1 Mighty Leap

#Artifact creatures:
1 Training Drone

#Equipment:
1 Warlord's Axe
1 Mortarpad
1 Executioner's Hood
1 Viridian Claw
1 Whispersilk Cloak
1 Swiftfoot Boots
1 Greatsword

#Lands:
11 Island
13 Plain



Vampire Church / Holy Hypocrisy / Clerical Errors & Vampire Terrors

2nd round black, 2nd round white, black foil with an angelic vampire

A philosophical and theological statement. Quite ren faire gothy. Has ReaSkelly.


#Black creatures:
1 Blistergrub
1 Vampire Outcasts
1 Rotting Legion
1 Entomber Exarch
1 Howling Banshee
1 Reassembling Skeleton
1 Zombie Goliath
1 Viscera Seer
1 Falkenrath Torturer
1 Bloodthorne Vampire
1 Barony Vampire
1 Child of Night
1 Bloodrage Vampire
1 Duskhunter Bat
1 Bloodseeker
1 Caustic Hound

#Black auras:
1 Parasitic Implant

#Black sorceries:
1 Spread the Sickness
1 Taste of Blood
1 Corrupt
1 Morbid Plunder
1 Horrifying Revelation
1 Diabolic Tutor
1 Ichor Explosions
1 Hideous Visage
1 Blood Tithe
1 Duress
1 Rise from the Grave
1 Death's Caress

#Black instants:
1 Geth's Verdict
1 Doom Blade
1 Go for the Throat

#White creatures:
1 Siege Mastodon
1 Infantry Veteran
1 Elite Vanguard
1 Cloud Crusader
1 Serra Angel
1 Ajani's Pridemate
1 Shriek Raptor
1 Stonehorn Dignitary
1 Palace Guard
1 Tine Shrike
1 Silvercoat Lion

#White auras:
1 Divine Favor
1 Armored Ascension
1 Pacifism

#White enchantments:
1 Ajani's Mantra

#White sorceries:
1 Solemn Offering

#White instants:
1 Inspired Charge
1 Condemn
1 Celestial Purge
1 Skillful Lunge
1 Mighty Leap
1 Safe Passage
1 Guardian's Pledge

#Artifacts:
1 Stone Golem
1 Crumbling Colossus
1 Greatsword
1 Sorcerer's Strongbox

#Lands:
6 Plain
15 Swamp



Forest Fire 2: The Reckoning / Insurgency of Pyromaniacs

2nd round red, 3rd round green, light green foil with a dragon, handicap deck

Rebel factions of various undisciplined Barbarian anarchists try to build an army.


#Red creatures:
1 Chandra's Spitfire
1 Prodigal Pyromancer
1 Ember Hauler
1 Tormentor Exarch
1 Fire Servant
1 Goblin Arsonist
1 Blood Ogre
1 Manic Vandal
1 Goblin Baloon Brigade
1 Goblin Tunneler
1 Berserkers of Blood Ridge
1 Blisterstick Shaman
1 Gnathosaur
1 Furnace Scamp
1 Flameborn Viron
1 Scoria Elemental
1 Lightning Elemental
1 Stormblood Berserker
1 Volcanic Dragon
1 Gorehorn Minotaurs

#Red auras:
1 Volcanic Strength

#Red sorceries:
1 Fireball
1 Tectonic Rift
1 Lava Axe

#Red instants:
1 Shock
1 Incinerate
1 Pyretic Ritual
1 Chandra's Outrage
1 Lightning Bolt
1 Volt Charge
1 Slaughter Cry
1 Artillerize
1 Fling

#Green creatures:
1 Runeclaw Bear
1 Vastwood Gorger
1 Yavimaya Wurm
1 Garruk's Companion
1 Stampeding Rhino
1 Giant Spider
1 Spined Wurm
1 Sylvan Ranger
1 Viridian Emissary
1 Llanowar Elves
1 Prized Unicorn
1 Duskdale Wurm
1 Glistener Elf

#Green auras:
1 Arachnus Web

#Green sorceries:
1 Rampant Growth

#Green instants:
1 Hunter's Insight
1 Fog
1 Giant Growth
1 Naturalize

#Artifacts:
1 Spin Engine
1 Shrine of the Burning Rage

#Lands:
14 Mountain
12 Forest



Dead Zone

3rd round black, 3rd round red, no foil

Leftover cards, likely not conformant.


2025-07-27

Volební rozhodovací strom pro volby do PSPČR 2025

Nechtělo se mi s tím patlat v Inkscapeu, tak to máte ve vnořených HTML seznamech. Nejsou tam všechny pidistrany, ty si volte, pokud vás tento strom urazil. Narozdíl od voblbních karkulaček s 50 návodnými otázkami je memoidní rozhodovací strom větší zábava. Sněmovní volby mívají vysokou účast, takže nemůžete hlasovat za 4 lidi, co nepřijdou, ale můžete ovlivnit, komu půjde státní příspěvek za hlasy (>1,5%).

RIP PirátoSTÁN (nyní samostatně Pyréti a SaTAN) a DýzlFízl (nyní samostatně Motorárijci a Fízlárna), ale máme místo toho rusistánské fízlkoalice Zahnutý šuriken (cibulkovsky GRU) a Nazbolláh (cibulkovsky KGB), jejichž samotná existence šokuje eurofederalistické hnutí Jau za kule (Joule za Coulomb neboli Newtonmetr za ampérsekundu), kam odešel Peksaso z Pyrétů, tak moc, že je chtějí zkratovat. Místo trans-medvědice (Ursa) se Sauronův prsten státní moci uvolil donést do Hory osudu Proud (nikoliv dříve zmíněná jednotka napětí) založivší Voluptatem (slovo z Lorem ipsum). Pak je tu ještě jakýsi AI-Generát, kdy jeden dědula z ANOfertu shromáždil pár 20letých děcek.

Otázka je podtržená, odpověď je šikmo, výsledek je tlustě.


Už máte plné zuby 5slepence?
  • Vláda národní katastrofy! Porušili všechno, co slíbili!
    • Vadí vám komunisti?
      • Svině jsou to!
        • Kterého Klause?
          • Mladšího, s Hāfu
            • SPD + 3K + PRO + Svobodní
          • Staršího, s Árijcem
            • Motoristé sobě
      • Zas až tak špatní nebyli...
        • Stačí vyšší důchody, nebo chcete revoluci?
          • Zdražili mi Braníka. :-/
            • ANO 2011
          • Ufňukaná Uršula vandr Lejnová musí viset!
            • Stačilo! (KSČM + ČSNS + SD-SN + SOCDEM)
  • Lepší než ruskou raketou do okna.
    • Jezdíte na kole?
      • Autokaři pitomí!
        • A neměli byste jenom neřídit zhulení?
          • Asi možná jo.
            • Volt
          • Konopí je lék!
            • Piráti + Zelení
      • To je hračka pro děti.
        • Máte fetiš na policejní uniformy?
          • Omezte mě na svobodě, paní strážmistryně!
            • A není ta DanuSHE moc vypatlaná?
              • Husa je to.
                • Přísaha
              • Misogyne incelskej!
                • STAN
          • ACAB
            • Už vás nudí volit Cibulku a Urzu?
              • V mém kraji nekandidují. :-(
                • Voluntia, Generace
              • To je totální zahození hlasu!
                • SPOLU (ODS+TOP+KDU)


Na vyjduvší kandidátní listině zakroužkujte 4 nejmenší kokoty. Že jsou tam ale všichni stejní kokoti? Dobrodošli v politice. Pokud vám bylo 21 a ukecáte nějakou stranu, můžete se k nim příště přidat.


2025-07-23

Chunk-aligned Minecraft house design


So a friend reset his Minecraft server world for the new 1.21.5 update and put on a new world with the new Pale Garden subbiome of the Dark Forest at spawn. After tough deforesting using a combination of flint and steel and stone axes, and ensuring food security with a melon-pumpkin bridge over a river and stubs of twin farm towers designed originally for 2b2t on 1.12.2, I seeked to build something more suited for today's Minecraft, both visually and functionally, than my past designs from 10 years ago. But I keep running out of the stone types I decided to use, so I built it in creative mode first to not interrupt the design process and make a schematic.

Main Central Resource Storage Barn (MCRSB) was designed for 1.2.5 to 1.7.10 modded mainly with Forgotten Nature (nice Crystal Forest). It was an expansion of Resource Gathering Outpost (RGO), which was a 5x7 starter house design repurposed for huts in remote areas. After returning to unmodded 1.8, a variaton of 4 MCRSBs put together in square with a garden in the middle was developed. Then I stopped playing singleplayer Minecraft and finally bought it to play 2b2t, where I semi-nomadically built the 10k Overworld ring road in the -X -Z quadrant, with making stops each thousand blocks to build a farm, with a special 9K11K detour. See old articles for details.

For this new design, I continued with 2-block centers and chunk-aligning. For compatibility with 3 blocks per floor to compress the farm tower floors (83 until 1.17, 190 since 1.18), I chose 6 blocks per floor, which can be optionally split in half vertically, and the ceiling is still reachable to build from the floor. The floor is not made of slabs due to potential for glitches from lags. Since a chunk is 16 blocks accross, this left enough space in the middle for a stair shaft instead of lame ladder shafts that I pretended were elevators due to the lack of climbing animation. There's not much functional furniture in unmodded Minecraft, so everything fitted in a single corner except beds and enchanting table with books that go in the 1st floor, so I've decided to copy the corner furnishing 4 times on the ground floor. The basement is optionally meant for bulk storage and supersmelter. Since 1.14, most random organic trash can be composted to obtain bone meal, so no more double chests of wheat seeds.

I call this the Four-corner chunk-aligned house, or 4CCAH for short. The schematic contains only 1 corner and only the ground floor and the 1st floor. Mirror it appropriately. The materials have been optimized for early game. Mid game would use tuff bricks for walls, polished deepslate for floor, and obsidian for frame. PvP would use obsidian for walls, deepslate for floors, and crying obsidian for frame. This design is not intended for late game.


Wooden version - Pale Oak and Dark Oak:

https://drive.google.com/file/d/13MQ90wZt6iaGEm5HsVOzRG-Uvblway0Y/view?usp=drive_link


Stone version - Polished Andesite, Granite, and Diorite:

https://drive.google.com/file/d/19jEMUKzdGW0Dxae5N0h-814EalVznlsC/view?usp=drive_link


And now, pictures. Intended for those who can't install Litematica.

Resource Packs: Vanilla Tweaks, Crops-3D, Fancy Beds, Os' Colorful Grasses, Connected Paths

Shader Pack: Fullbright2


Ground floor, longer side of the stone version:


Ground floor, shorter side of the stone version:


Ground floor, longer side of the wooden version:


Ground floor, shorter side of the wooden version:


1st floor, enchanting corner of the stone version:


1st floor, enchanting corner of the wooden version:


Aerial overview, dark stone visual test area in back:


Shorter side of the stone version from the outside:


Longer side of the stone version from the outside (has some Kink Castle vibes):

Note: Chunk corners run in the middle of the corner pillars, thus the entire house is actually 18 blocks wide and 34 block long. This overreach is to give players a heads-up in case of slow chunk loading or limited draw distance. On PvP servers, the corners should be trimmed, so the house looks like boring box. Optional 2nd floor can contain a meeting table. Optional 3rd floor can contain a lot of bows and arrows to shoot from roof at creepers and skeletons.


Resource Packs: Alacrity


Ground floor, longer side of the stone version:


Ground floor, shorter side of the stone version:


1st floor, enchanting corner:



Shader Pack: Mellow Shaders


General overview, split along the diagonal with stone and wood version:



Closer look at the ground floor corner:


Unrelated except for the block palette, but I made a little dungeon for myself:

Added a pole from dark oak fences where I stand, and filled the item frames with leashes from a Wandering Trader, but hadn't screenshot that yet. This would belong in an optional 2nd basement.


Following screenshots make full use of my new ultrawide monitor. The RTX 2070 Super is screeching and coilwhining, but at least DSC is now supported on Linux.

Resource Packs: LBPR Reloaded

Shader Pack: Complementary Unbound


Shader Pack: Hysteria


Shader Pack: Shrimple


These shader packs also work with Distant Horizons. Fabric era is fun. All hail the devs of PrismLauncher.


2025-07-17

.XCompose sequences for legacy Unicode ligatures to compress tweets

Emojis could be better to shrink character count, but they would make the text feel like from a primer. Append the following list to your ~/.XCompose file. Is there anyone still using Windows? Hopefully not, but WinCompose loads %USERPROFILE%\.XCompose as well. But it doesn't come with dead key sequences.

############################
# TWITTER (X) LENGTH HACKS #
############################

<Multi_key> <X> <X> : "𝕏" U01D54F
<Multi_key> <x> <x> : "𝕩" U01D569
<Multi_key> <period> <comma> : "ꓻ"

# disambiguated from existing sequences
<Multi_key> <leftparen> <space> <leftparen> : "⸨"
<Multi_key> <rightparen> <space> <rightparen> : "⸩"
<Multi_key> <d> <C> : "℃"
<Multi_key> <d> <F> : "℉"
<Multi_key> <a> <space> <a> : "ꜳ"
<Multi_key> <A> <space> <A> : "Ꜳ"
<Multi_key> <A> <space> <U> : "㍳"
<Multi_key> <c> <space> <d> : "㏅"
<Multi_key> <C> <space> <o> : "㏇"
<Multi_key> <d> <space> <zcaron> : "dž"
<Multi_key> <D> <space> <zcaron> : "Dž"
<Multi_key> <D> <space> <Zcaron> : "DŽ"
<Multi_key> <space> <d> <z> : "ʣ"
<Multi_key> <d> <space> <z> : "dz"
<Multi_key> <D> <space> <z> : "Dz"
<Multi_key> <D> <space> <Z> : "DZ"
<Multi_key> <l> <space> <t> : "₶"
<Multi_key> <m> <space> <g> : "㎎"
<Multi_key> <o> <space> <V> : "㍵"
<Multi_key> <O> <space> <y> : "Ѹ"
<Multi_key> <o> <space> <y> : "ѹ"
<Multi_key> <u> <space> <A> : "㎂"
<Multi_key> <u> <space> <g> : "㎍"
<Multi_key> <u> <space> <o> : "ꭣ"
<Multi_key> <X> <space> <X> : "〷"

# ligatures (sorted)
<Multi_key> <a> <G> : "ꬱ"
<Multi_key> <a> <m> : "㏂"
<Multi_key> <a> <o> : "ꜵ"
<Multi_key> <A> <O> : "Ꜵ"
<Multi_key> <a> <u> : "ꜷ"
<Multi_key> <A> <U> : "Ꜷ"
<Multi_key> <a> <v> : "ꜹ"
<Multi_key> <A> <V> : "Ꜹ"
<Multi_key> <a> <y> : "ꜽ"
<Multi_key> <A> <Y> : "Ꜽ"
<Multi_key> <b> <a> <r> : "㍴"
<Multi_key> <b> <i> : "ы"
<Multi_key> <b> <I> : "Ы"
<Multi_key> <B> <q> : "㏃"
<Multi_key> <c> <a> <l> : "㎈"
<Multi_key> <c> <c> : "㏄"
<Multi_key> <C> <L> : "℄"
<Multi_key> <c> <m> : "㎝"
<Multi_key> <c> <o> : "ꭃ"
<Multi_key> <c> <o> <slash> : "ꭄ"
<Multi_key> <d> <a> : "㍲"
<Multi_key> <d> <B> : "㏈"
<Multi_key> <d> <l> : "㎗"
<Multi_key> <d> <m> : "㍷"
<Multi_key> <D> <p> : "₯"
<Multi_key> <e> <e> <e> : "⅏"
<Multi_key> <e> <h> <e> : "ᴂ"
<Multi_key> <e> <h> <e> <h> : "ꭂ"
<Multi_key> <e> <h> <o> : "ᴔ"
<Multi_key> <e> <h> <o> <slash> : "ꭁ"
<Multi_key> <e> <r> <g> : "㋍"
<Multi_key> <e> <V> : "㋎"
<Multi_key> <F> <A> <X> : "℻"
<Multi_key> <f> <f> <i> : "ffi"
<Multi_key> <f> <f> <l> : "ffl"
<Multi_key> <f> <m> : "㎙"
<Multi_key> <f> <n> <g> : "ʩ"
<Multi_key> <g> <a> <l> : "㏿"
<Multi_key> <G> <B> : "㎇"
<Multi_key> <G> <H> <z> : "㎓"
<Multi_key> <G> <P> <a> : "㎬"
<Multi_key> <G> <y> : "㏉"
<Multi_key> <h> <a> : "㏊"
<Multi_key> <H> <g> : "㋌"
<Multi_key> <h> <P> <a> : "㍱"
<Multi_key> <H> <P> : "㏋"
<Multi_key> <H> <S> : "𐆘"
<Multi_key> <H> <z> : "㎐"
<Multi_key> <i> <n> : "㏌"
<Multi_key> <I> <U> : "㍺"
<Multi_key> <k> <A> : "㎄"
<Multi_key> <k> <B> : "㎅"
<Multi_key> <k> <c> <a> <l> : "㎉"
<Multi_key> <k> <g> : "㎏"
<Multi_key> <k> <H> <z> : "㎑"
<Multi_key> <K> <K> : "㏍"
<Multi_key> <k> <l> : "㎘"
<Multi_key> <k> <m> : "㎞"
<Multi_key> <K> <M> : "㏎"
<Multi_key> <k> <O> : "㏀"
<Multi_key> <k> <P> <a> : "㎪"
<Multi_key> <k> <t> : "㏏"
<Multi_key> <k> <V> : "㎸"
<Multi_key> <k> <w> : "㎾"
<Multi_key> <l> <b> : "℔"
<Multi_key> <l> <j> : "lj"
<Multi_key> <L> <j> : "Lj"
<Multi_key> <L> <J> : "LJ"
<Multi_key> <l> <m> : "㏐"
<Multi_key> <l> <n> : "㏑"
<Multi_key> <l> <o> <g> : "㏒"
<Multi_key> <l> <s> : "ʪ"
<Multi_key> <L> <T> <D> : "㋏"
<Multi_key> <l> <x> : "㏓"
<Multi_key> <l> <z> : "ʫ"
<Multi_key> <m> <A> : "㎃"
<Multi_key> <m> <b> : "㏔"
<Multi_key> <M> <B> : "㎆"
<Multi_key> <M> <H> <z> : "㎒"
<Multi_key> <m> <i> <l> : "㏕"
<Multi_key> <m> <l> : "㎖"
<Multi_key> <m> <m> : "㎜"
<Multi_key> <m> <o> <l> : "㏖"
<Multi_key> <m> <O> : "㏁"
<Multi_key> <M> <P> <a> : "㎫"
<Multi_key> <m> <S> : "₷"
<Multi_key> <m> <s> : "㎳"
<Multi_key> <m> <V> : "㎷"
<Multi_key> <M> <V> : "㎹"
<Multi_key> <m> <W> : "㎽"
<Multi_key> <M> <W> : "㎿"
<Multi_key> <n> <A> : "㎁"
<Multi_key> <n> <F> : "㎋"
<Multi_key> <n> <j> : "nj"
<Multi_key> <N> <j> : "Nj"
<Multi_key> <N> <J> : "NJ"
<Multi_key> <n> <m> : "㎚"
<Multi_key> <n> <s> : "㎱"
<Multi_key> <n> <V> : "㎵"
<Multi_key> <n> <W> : "㎻"
<Multi_key> <o> <dot> <o> <dot> : "ꙭ"
<Multi_key> <O> <dot> <O> <dot> : "Ꙭ"
<Multi_key> <o> <g> : "ꭀ"
<Multi_key> <o> <o> : "ꝏ"
<Multi_key> <O> <O> : "Ꝏ"
<Multi_key> <p> <A> : "㎀"
<Multi_key> <P> <a> : "㎩"
<Multi_key> <p> <c> : "㍶"
<Multi_key> <p> <F> : "㎊"
<Multi_key> <p> <H> : "㏗"
<Multi_key> <P> <L> : "⅊"
<Multi_key> <p> <less> : "ԗ"
<Multi_key> <P> <less> : "Ԗ"
<Multi_key> <p> <m> : "㏘"
<Multi_key> <P> <P> <M> : "㏙"
<Multi_key> <P> <R> : "㏚"
<Multi_key> <p> <s> : "㎰"
<Multi_key> <P> <T> <E> : "㉐"
<Multi_key> <p> <V> : "㎴"
<Multi_key> <p> <W> : "㎺"
<Multi_key> <P> <x> : "℞"
<Multi_key> <Q> <E> : "🜀"
<Multi_key> <r> <a> <d> : "㎭"
<Multi_key> <s> <r> : "㏛"
<Multi_key> <s> <s> <s> : "🝜"
<Multi_key> <s> <t> : "st"
<Multi_key> <S> <t> : "ſt"
<Multi_key> <S> <v> : "㏜"
<Multi_key> <T> <H> <z> : "㎔"
<Multi_key> <t> <l> : "ꝷ"
<Multi_key> <t> <s> : "ʦ"
<Multi_key> <t> <S> : "ʧ"
<Multi_key> <u> <e> : "ᵫ"
<Multi_key> <u> <F> : "㎌"
<Multi_key> <u> <l> : "㎕"
<Multi_key> <u> <m> : "㎛"
<Multi_key> <u> <s> : "㎲"
<Multi_key> <u> <V> : "㎶"
<Multi_key> <u> <W> : "㎼"
<Multi_key> <v> <y> : "ꝡ"
<Multi_key> <V> <Y> : "Ꝡ"
<Multi_key> <W> <b> : "㏝"
<Multi_key> <w> <w> : "ʬ"

# 3 and keypad 3 for ʒ
<Multi_key> <d> <3> : "ʤ"
<Multi_key> <d> <KP_3> : "ʤ"
<Multi_key> <l> <3> : "ɮ"
<Multi_key> <l> <KP_3> : "ɮ"
<Multi_key> <t> <3> : "ꜩ"
<Multi_key> <t> <KP_3> : "ꜩ"
<Multi_key> <T> <3> : "Ꜩ"
<Multi_key> <T> <KP_3> : "Ꜩ"
<Multi_key> <v> <3> : "ꟃ"
<Multi_key> <v> <KP_3> : "ꟃ"
<Multi_key> <V> <3> : "Ꟃ"
<Multi_key> <V> <KP_3> : "Ꟃ"

# exponent (number row)
<Multi_key> <c> <m> <2> : "㎠"
<Multi_key> <c> <m> <3> : "㎤"
<Multi_key> <d> <m> <2> : "㍸"
<Multi_key> <d> <m> <3> : "㍹"
<Multi_key> <k> <m> <2> : "㎢"
<Multi_key> <k> <m> <3> : "㎦"
<Multi_key> <m> <2> : "㎡"
<Multi_key> <m> <3> : "㎥"
<Multi_key> <m> <m> <2> : "㎟"
<Multi_key> <m> <m> <3> : "㎣"

# exponent (keypad)
<Multi_key> <c> <m> <KP_2> : "㎠"
<Multi_key> <c> <m> <KP_3> : "㎤"
<Multi_key> <d> <m> <KP_2> : "㍸"
<Multi_key> <d> <m> <KP_3> : "㍹"
<Multi_key> <k> <m> <KP_2> : "㎢"
<Multi_key> <k> <m> <KP_3> : "㎦"
<Multi_key> <m> <KP_2> : "㎡"
<Multi_key> <m> <KP_3> : "㎥"
<Multi_key> <m> <m> <KP_2> : "㎟"
<Multi_key> <m> <m> <KP_3> : "㎣"

# slash
<Multi_key> <a> <slash> <c> : "℀"
<Multi_key> <A> <slash> <m> : "㏟"
<Multi_key> <a> <slash> <s> : "℁"
<Multi_key> <A> <slash> <S> : "⅍"
<Multi_key> <C> <slash> <k> <g> : "㏆"
<Multi_key> <c> <slash> <o> : "℅"
<Multi_key> <c> <slash> <u> : "℆"
<Multi_key> <m> <slash> <s> : "㎧"
<Multi_key> <r> <a> <d> <slash> <s> : "㎮"
<Multi_key> <V> <slash> <m> : "㏞"

# slash and exponent (also keypad)
<Multi_key> <m> <slash> <s> <2> : "㎨"
<Multi_key> <m> <slash> <s> <KP_2> : "㎨"
<Multi_key> <r> <a> <d> <slash> <s> <2> : "㎯"
<Multi_key> <r> <a> <d> <slash> <s> <KP_2> : "㎯"

# numbers with punctuation
<Multi_key> <1> <leftparen> : "⑴"
<Multi_key> <2> <leftparen> : "⑵"
<Multi_key> <3> <leftparen> : "⑶"
<Multi_key> <4> <leftparen> : "⑷"
<Multi_key> <5> <leftparen> : "⑸"
<Multi_key> <6> <leftparen> : "⑹"
<Multi_key> <7> <leftparen> : "⑺"
<Multi_key> <8> <leftparen> : "⑻"
<Multi_key> <9> <leftparen> : "⑼"
<Multi_key> <1> <0> <leftparen> : "⑽"
<Multi_key> <1> <1> <leftparen> : "⑾"
<Multi_key> <1> <2> <leftparen> : "⑿"
<Multi_key> <1> <3> <leftparen> : "⒀"
<Multi_key> <1> <4> <leftparen> : "⒁"
<Multi_key> <1> <5> <leftparen> : "⒂"
<Multi_key> <1> <6> <leftparen> : "⒃"
<Multi_key> <1> <7> <leftparen> : "⒄"
<Multi_key> <1> <8> <leftparen> : "⒅"
<Multi_key> <1> <9> <leftparen> : "⒆"
<Multi_key> <2> <0> <leftparen> : "⒇"
<Multi_key> <0> <period> : "🄀"
<Multi_key> <1> <period> : "⒈"
<Multi_key> <2> <period> : "⒉"
<Multi_key> <3> <period> : "⒊"
<Multi_key> <4> <period> : "⒋"
<Multi_key> <5> <period> : "⒌"
<Multi_key> <6> <period> : "⒍"
<Multi_key> <7> <period> : "⒎"
<Multi_key> <8> <period> : "⒏"
<Multi_key> <9> <period> : "⒐"
<Multi_key> <1> <0> <period> : "⒑"
<Multi_key> <1> <1> <period> : "⒒"
<Multi_key> <1> <2> <period> : "⒓"
<Multi_key> <1> <3> <period> : "⒔"
<Multi_key> <1> <4> <period> : "⒕"
<Multi_key> <1> <5> <period> : "⒖"
<Multi_key> <1> <6> <period> : "⒗"
<Multi_key> <1> <7> <period> : "⒘"
<Multi_key> <1> <8> <period> : "⒙"
<Multi_key> <1> <9> <period> : "⒚"
<Multi_key> <2> <0> <period> : "⒛"
<Multi_key> <0> <comma> : "🄁"
<Multi_key> <1> <comma> : "🄂"
<Multi_key> <2> <comma> : "🄃"
<Multi_key> <3> <comma> : "🄄"
<Multi_key> <4> <comma> : "🄅"
<Multi_key> <5> <comma> : "🄆"
<Multi_key> <6> <comma> : "🄇"
<Multi_key> <7> <comma> : "🄈"
<Multi_key> <8> <comma> : "🄉"
<Multi_key> <9> <comma> : "🄊"

# letters in parentheses
<Multi_key> <a> <leftparen> : "⒜"
<Multi_key> <b> <leftparen> : "⒝"
<Multi_key> <c> <leftparen> : "⒞"
<Multi_key> <d> <leftparen> : "⒟"
<Multi_key> <e> <leftparen> : "⒠"
<Multi_key> <f> <leftparen> : "⒡"
<Multi_key> <g> <leftparen> : "⒢"
<Multi_key> <h> <leftparen> : "⒣"
<Multi_key> <i> <leftparen> : "⒤"
<Multi_key> <j> <leftparen> : "⒥"
<Multi_key> <k> <leftparen> : "⒦"
<Multi_key> <l> <leftparen> : "⒧"
<Multi_key> <m> <leftparen> : "⒨"
<Multi_key> <n> <leftparen> : "⒩"
<Multi_key> <o> <leftparen> : "⒪"
<Multi_key> <p> <leftparen> : "⒫"
<Multi_key> <q> <leftparen> : "⒬"
<Multi_key> <r> <leftparen> : "⒭"
<Multi_key> <s> <leftparen> : "⒮"
<Multi_key> <t> <leftparen> : "⒯"
<Multi_key> <u> <leftparen> : "⒰"
<Multi_key> <v> <leftparen> : "⒱"
<Multi_key> <w> <leftparen> : "⒲"
<Multi_key> <x> <leftparen> : "⒳"
<Multi_key> <y> <leftparen> : "⒴"
<Multi_key> <z> <leftparen> : "⒵"
<Multi_key> <A> <leftparen> : "🄐"
<Multi_key> <B> <leftparen> : "🄑"
<Multi_key> <C> <leftparen> : "🄒"
<Multi_key> <D> <leftparen> : "🄓"
<Multi_key> <E> <leftparen> : "🄔"
<Multi_key> <F> <leftparen> : "🄕"
<Multi_key> <G> <leftparen> : "🄖"
<Multi_key> <H> <leftparen> : "🄗"
<Multi_key> <I> <leftparen> : "🄘"
<Multi_key> <J> <leftparen> : "🄙"
<Multi_key> <K> <leftparen> : "🄚"
<Multi_key> <L> <leftparen> : "🄛"
<Multi_key> <M> <leftparen> : "🄜"
<Multi_key> <N> <leftparen> : "🄝"
<Multi_key> <O> <leftparen> : "🄞"
<Multi_key> <P> <leftparen> : "🄟"
<Multi_key> <Q> <leftparen> : "🄠"
<Multi_key> <R> <leftparen> : "🄡"
<Multi_key> <S> <leftparen> : "🄢"
<Multi_key> <T> <leftparen> : "🄣"
<Multi_key> <U> <leftparen> : "🄤"
<Multi_key> <V> <leftparen> : "🄥"
<Multi_key> <W> <leftparen> : "🄦"
<Multi_key> <X> <leftparen> : "🄧"
<Multi_key> <Y> <leftparen> : "🄨"
<Multi_key> <Z> <leftparen> : "🄩"