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2025-07-23

Chunk-aligned Minecraft house design


So a friend reset his Minecraft server world for the new 1.21.5 update and put on a new world with the new Pale Garden subbiome of the Dark Forest at spawn. After tough deforesting using a combination of flint and steel and stone axes, and ensuring food security with a melon-pumpkin bridge over a river and stubs of twin farm towers designed originally for 2b2t on 1.12.2, I seeked to build something more suited for today's Minecraft, both visually and functionally, than my past designs from 10 years ago. But I keep running out of the stone types I decided to use, so I built it in creative mode first to not interrupt the design process and make a schematic.

Main Central Resource Storage Barn (MCRSB) was designed for 1.2.5 to 1.7.10 modded mainly with Forgotten Nature (nice Crystal Forest). It was an expansion of Resource Gathering Outpost (RGO), which was a 5x7 starter house design repurposed for huts in remote areas. After returning to unmodded 1.8, a variaton of 4 MCRSBs put together in square with a garden in the middle was developed. Then I stopped playing singleplayer Minecraft and finally bought it to play 2b2t, where I semi-nomadically built the 10k Overworld ring road in the -X -Z quadrant, with making stops each thousand blocks to build a farm, with a special 9K11K detour. See old articles for details.

For this new design, I continued with 2-block centers and chunk-aligning. For compatibility with 3 blocks per floor to compress the farm tower floors (83 until 1.17, 190 since 1.18), I chose 6 blocks per floor, which can be optionally split in half vertically, and the ceiling is still reachable to build from the floor. The floor is not made of slabs due to potential for glitches from lags. Since a chunk is 16 blocks accross, this left enough space in the middle for a stair shaft instead of lame ladder shafts that I pretended were elevators due to the lack of climbing animation. There's not much functional furniture in unmodded Minecraft, so everything fitted in a single corner except beds and enchanting table with books that go in the 1st floor, so I've decided to copy the corner furnishing 4 times on the ground floor. The basement is optionally meant for bulk storage and supersmelter. Since 1.14, most random organic trash can be composted to obtain bone meal, so no more double chests of wheat seeds.

I call this the Four-corner chunk-aligned house, or 4CCAH for short. The schematic contains only 1 corner and only the ground floor and the 1st floor. Mirror it appropriately. The materials have been optimized for early game. Mid game would use tuff bricks for walls, polished deepslate for floor, and obsidian for frame. PvP would use obsidian for walls, deepslate for floors, and crying obsidian for frame. This design is not intended for late game.


Wooden version - Pale Oak and Dark Oak:

https://drive.google.com/file/d/13MQ90wZt6iaGEm5HsVOzRG-Uvblway0Y/view?usp=drive_link


Stone version - Polished Andesite, Granite, and Diorite:

https://drive.google.com/file/d/19jEMUKzdGW0Dxae5N0h-814EalVznlsC/view?usp=drive_link


And now, pictures. Intended for those who can't install Litematica.

Resource Packs: Vanilla Tweaks, Crops-3D, Fancy Beds, Os' Colorful Grasses, Connected Paths

Shader Pack: Fullbright2


Ground floor, longer side of the stone version:


Ground floor, shorter side of the stone version:


Ground floor, longer side of the wooden version:


Ground floor, shorter side of the wooden version:


1st floor, enchanting corner of the stone version:


1st floor, enchanting corner of the wooden version:


Aerial overview, dark stone visual test area in back:


Shorter side of the stone version from the outside:


Longer side of the stone version from the outside (has some Kink Castle vibes):

Note: Chunk corners run in the middle of the corner pillars, thus the entire house is actually 18 blocks wide and 34 block long. This overreach is to give players a heads-up in case of slow chunk loading or limited draw distance. On PvP servers, the corners should be trimmed, so the house looks like boring box. Optional 2nd floor can contain a meeting table. Optional 3rd floor can contain a lot of bows and arrows to shoot from roof at creepers and skeletons.


Resource Packs: Alacrity


Ground floor, longer side of the stone version:


Ground floor, shorter side of the stone version:


1st floor, enchanting corner:



Shader Pack: Mellow Shaders


General overview, split along the diagonal with stone and wood version:



Closer look at the ground floor corner:


Unrelated except for the block palette, but I made a little dungeon for myself:

Added a pole from dark oak fences where I stand, and filled the item frames with leashes from a Wandering Trader, but hadn't screenshot that yet. This would belong in an optional 2nd basement.


Following screenshots make full use of my new ultrawide monitor. The RTX 2070 Super is screeching and coilwhining, but at least DSC is now supported on Linux.

Resource Packs: LBPR Reloaded

Shader Pack: Complementary Unbound


Shader Pack: Hysteria


Shader Pack: Shrimple


These shader packs also work with Distant Horizons. Fabric era is fun. All hail the devs of PrismLauncher.


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